Takeshi and Hiroshi is a visual/adventure game about two brothers and their relationship, and videogames. Takeshi, a high school student, acts like a father-figure to his younger brother, Hiroshi after their father passes away. Hiroshi is often sick but really enjoys playing video games. Takeshi wants to be a game designer when he grows up and has started work on a video game of his own. When Hiroshi asks if he can play the unfinished game, Takeshi can’t say no. He decides that he will play as the villains of the game to make up for the faults in the game’s programming. When Takeshi and Hiroshi begin to play the game, the game changes to the viewpoint that they have while playing the game. The player in the role of Takeshi needs to send enemies towards Hiroshi over the course of five rounds. The trick is that the enemies cannot be too easy or Hiroshi will get bored. But they also cannot be too hard or Hiroshi will be defeated in the game and then sad in real life.
In the game world, Takeshi must manage Hiroshi’s stress and joy levels. The more stressful a fight is, the more joy Hiroshi will get from it. At the beginning of each time the two brothers play the game, there will be a joy goal for Hiroshi to reach. If Takeshi throws too many or too few enemies at his brother, he will not be able to reach the goal and will need to begin the round again.
In-between the game sections, the player watches stop motion scenes where the two brothers and the other characters are represented by puppets. You learn more about their relationship and the power video games have for each of them.
Planning: Developing a systematic approach for setting and achieving goals.
In order to make it through the game portions of Takeshi and Hiroshi, the player needs to have a plan for what enemies are going to be sent to fight Hiroshi. The player needs to look at how much health Hiroshi has, how many rounds are left in the fight, and what enemies show up in the randomized selection and make the best choice possible when selecting the monsters they will send out. If the player just randomly chooses enemies, they may find that Hiroshi defeats them too easily or is killed too quickly, causing the player to repeat the rounds over and over. For players who struggle with planning, there is a torch checkpoint two rounds in, meaning that the player will not have to repeat all five rounds of the game portion.
Self-Awareness: Understanding our own actions, thoughts and feelings.
The player needs to use their self-awareness skills to put themselves into the shoes of various characters within the story. Takeshi is an older brother who is trying to take care of his younger brother after their father passes away. He cares for his brother and doesn’t want to disappoint him. But he is also standoffish and doesn’t want to ask for help from anyone else, even his classmates who want to be his friend. Using self-awareness can help the player realize how Takeshi and the other characters are feeling as well as how they would feel in this situation.
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