Ghostwire Tokyo

LQ: 9.7


Brain grade: 9.5
Fun score: 9.9

Game Type: , , ESRB Rating: Teen Platform/Console: , , LWK Recommended Age: 12+ Thinking Skills Used: , Academic Skills Used:

Steam PS5

Ghostwire Tokyo is an action adventure game where the player takes on the role of Akito, the last surviving human, after a ghostly wave obliterates all life in the city of Tokyo, Japan. Akito survives the wave because just before it passes him over, he is possessed by a spirit named KK who is a supernatural detective. Although it is an uneasy alliance at first, Akito and KK need to work together to rescue Akito’s sister as well as the souls of all the people in Tokyo. As they explore the empty city, they will encounter spirits of the unsatisfied called “Visitors” that have risen from the underworld. These spirits are vengeful and will attack so Akito needs to defeat them using elemental magic that KK is able to wield.

There are also spirits who cannot move on because of unfinished business; the player can complete side quests to help these spirits become unburdened and then safely collect them so that they are not lost. The villain of the game is collecting souls in order to open the border between the world of the living and the dead so the player needs to try and rescue as many souls as possible in their travels of the city. The player can also complete side missions for different yokai, which are Japanese characters from mythology and folklore. Completing these missions will give the player currency, extra poses for photo mode, and sometimes new outfits for Akito to wear. 

Ghostwire Tokyo is rated T for Teen because of Alcohol references and Violence. It is available on PC and Playstation 5.

Ghostwire Tokyo helps kids practice and improve the following skills:

Working Memory: Recalling and retaining information in our minds while working. 

In order to successfully subdue and defeat the Visitors that Akito and KK encounter, the player needs to be able to use their working memory skills to recall what attacks will work best in a situation and which buttons correspond to those attacks. The player has three different ways to engage with Visitors; they can shoot at them with a bow and arrow, use talismans to stun, block, or distract them, and they can also use three different types of elemental magic. All of these different strategies are mapped to different buttons on the controller/keyboard, so the player needs to be comfortable with how to access these items while in the middle of combat. 

Flexibility: Adapting and adjusting to changing conditions and expectations.

There are several ways in which the player uses flexibility skills as they progress through the game. While moving around the city, players will find that their path is often blocked by poisonous fog or torii gates that have not been cleansed. The player needs to use their flexibility skills to get where they need to go by trying a different route or by adjusting their current goal until that area can be cleared. 

Players can also use their flexibility by trying one of the many side missions available in the game. In addition to Visitors roaming the city, there are also spirits of people with unfinished business or curses that have been placed upon them. The player can try something new by diverting from the main story and spending some time to help out these side characters so that they can move on to the spirit world. The player can also complete side quests for the nekodama, or cat yokai that have stalls all over the city. These cats are looking for various rare objects scattered around the world. The player can take some time to find them and bring them to their respective cat, which will then give the player access to more money, more spirits to rescue, new outfits, and new poses for camera mode. 

Flexibility is also an important part of combat in Ghostwire Tokyo. In order to successfully defeat some of the enemies in the game, the player needs to switch quickly between different styles of attacks, as well as different types of elemental magic. The player needs to be flexible in the moment and decide what is the best approach for this particular group of enemies rather than simply using the same approach each time.

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