Mini-Guide: Le Vamp

LQ: 9.5

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Brain grade: 9.5
Fun score: 9.5

Le Vamp
Game Type: ESRB Rating: Everyone 10+ Platform/Console: , , , , LWK Recommended Age: 10+ Thinking Skills Used: ,

Android  |  Facebook  |  iTunes

Le Vamp is an endless runner with a twist. An endless runner is a type of game where the player controls a character who runs–infinitely–along a path filled with obstacles and sudden twists and turns. The twist to this endless runner? Instead of controlling the character–a cute, young vampire–the player controls the obstacles in the vampire’s path. See a river in the vampire’s path, for example?  The player will swipe across the tree trunk standing nearby to build a bridge. The player also collect coins, either by using the vampire to collect them or by collecting them themselves. Coins can then be used in the shop to purchase power-ups, clothing, and more.

Le Vamp contains ads and offers in-app purchases. The ESRB rated it E10+ for mild or infrequent cartoon or fantasy violence. LW4K stands by this rating.


Le Vamp helps kids practice and improve the following skills:

Self-ControlLe Vamp

Managing our actions, feelings, and behaviors.

Because Le Vamp is a very fast-paced game, the player gets lots of opportunities to practice self-control. First, there are "blood pigs" littering the path in front of the vampire. He needs these to maintain his health. When he gets close to them, they run away. The player has to control their impulses in order to gather the pig at just the right time. Do it too soon and it won't reach the vampire. Do it too late and the pig will run away. Throw the pig too hard and he'll go flying over the vampire.

The speed that obstacles come at you can also provide the opportunity to exercise self-control. After all, if the player starts getting anxious or jumpy trying to anticipate the next obstacle, they can end up doing the wrong action or even missing an obstacle all together. If that happens, the game will be over and the player will have to restart their run.

In either instance, repeated failure can cause frustration and anger in the player. When this happens, they have yet another chance to practice self-control. If they don't, their reaction times will get worse and worse, and they will fail to get any further in the game.

Working Memory

Recalling and retaining information in our minds while working.

In a typical endless runner game, all the player has to remember is to swipe left or right, up or down. In Le Vamp, the player will exercise their working memory skills much more thoroughly. First, the player has to be able to remember which obstacle (a log or a triple stack of pumpkins, for example) goes with which set of "directions" (the log requires the player to swipe, the pumpkins require the player to tap). Le Vamp has several different obstacles, all with their own accompanying action.

To be successful, the player needs to work on improving forgetfulness, visual memory, and following directions, all at once. And they need to combine these skills relatively quickly or their vampire will run into the obstacle before the player figures out what to do. If the player doesn't use these skills, they will die and have to start over, earning fewer coins than if they continued running.

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