The Office: Somehow We Manage

LQ: 7.7

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Brain grade: 7.3
Fun score: 8.1

Game Type: ESRB Rating: N/A Platform/Console: , , LWK Recommended Age: 12+ Thinking Skills Used: , Academic Skills Used: ,

iPhone iPad Android

The Office: Somehow We Manage is an idle clicker game where you are running the Scranton branch of the Dunder Mifflin paper company. The branch has fallen on hard times and downsizing is just around the corner. The player needs to earn enough money to find new leads, unlock other characters to help make sales, and keep morale up by leveling up characters and placing items on their desks. The player does this by clicking on items on the screen when their timers mature.

At the end of each in-game workday, the player can then tap the screen for a short duration to earn “Scottcoins” which can then be spent on items for coworkers’ desks or to unlock new characters like Pretzel Day Stanley or Three Hole Punch Jim. At the beginning of each day, the player needs to begin again, as corporate takes all the money you have earned on the previous day. However, all level ups and bonuses you acquired the previous day stay with the characters, helping them to earn money even faster than before. As the player moves through the game, they unlock more playable chapters from the TV show’s most memorable episodes. 

The Office: Somehow We Manage is available for iOS and Android. The game includes in-app purchases and the ability to watch ads to skip over time hurdles. It is rated for children 12 years and up.


The Office: Somehow We Manage helps kids practice and improve the following skills:

Planning: Developing a systematic approach for setting and achieving goals. 

In order to successfully complete the goals of the day, the player needs to use their planning skills. This means that they need to balance out how much things cost, how many leads they need to find, how much coffee (in-game currency) it will take to purchase upgrades, etc. Without planning for your daily goals, players may find that it takes them much longer than necessary to complete these goals and then move on to a new part of the game’s story. 

Self-Control: Managing our actions, feelings and behaviors. 

Players also need to use their self-control to know when to take breaks from the game to go do something else. Idle clicker games require the player to actively sit and click on items at timed intervals and the game does not have a traditional end, meaning that it is easy to get lost in how much time you can spend on leveling up your characters, how much money you are making, etc.

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