Aperture Desk Job

LQ: 8.8


Brain grade: 8.7
Fun score: 8.9.

Game Type: ESRB Rating: N/A Platform/Console: LWK Recommended Age: 8+ Thinking Skills Used: , Academic Skills Used:


Aperture Desk Job is a “playable short” that is designed to teach the player the control scheme of the Steam Deck portable console. The game can also be played on PC using any standard controller. 

The game takes place in the Portal universe but focuses on a new character who is placed in Aperture Science to test items as part of the Quality Control department. The story walks the player through the different buttons on their desk they can use to test the equipment. This correlates to the buttons on the Steam Deck/Controller so that the player learns what the portable system can do as they are playing the game. 

Aperture Desk Job is available on Steam for the Steam Deck Portable Console and PC. A controller is required to play through this game. 

Aperture Desk Job helps kids practice and improve the following skills:

Working Memory: Recalling and retaining information in our minds while working. 

In order to complete quality control tests within the game, the player needs to be able to remember which buttons on the Steam desk console perform which functions on your Aperture desktop. If the player is using a controller and playing on PC, they need to remember which buttons on the controller they are using correspond to the controls on the in-game desktop. 

There are also times where the player will have to remember which buttons perform which tasks while they are navigating a chaotic situation. Strong working memory will help the player recall the correct buttons to press no matter how crazy the on-screen story gets. 

Focus: Getting started and then maintaining attention and effort to tasks. 

In order to keep up with the story of Aperture Desk Job, the player needs to use their focusing skills. The story makes time jumps and the player needs to be able to pay attention to find out what is happening to their character as they move through the game’s story. 

Focus is also required when the player is learning which buttons do which functions on the in-game desk.

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