Neon White is a platformer first person shooter set in a heaven that is overrun with demons. The main character, known as Neon White, has died and ended up in heaven, but not to stay. He and other recently dead individuals known as Neons are pitted against each other in a competition to rid heaven of the demon infestation. Whoever wins gets to remain in heaven while the others are banished.
The player takes on the role of Neon White in the first person. The game is divided into small levels where the player needs to complete a platform puzzle while collecting various cards and defeating demons. The player has a katana that they can use to attack demons or they can use the abilities on the cards they collect. However, sometimes these cards can or must be discarded in order to activate other powers such as double jumps or bombs. The goal of each level is to get to the end of the course having defeated all the enemies in the quickest time possible.
Neon White is rated T for Teen for violence, suggestive themes, language and tobacco use. It is available on Nintendo Switch and Steam.
Working Memory: Recalling and retaining information in our minds while working.
In order to make it through each run successfully with the best time possible, the player needs to use their working memory skills. The player needs to be able to move through the platforming of each level and remember which buttons do what in real time. The cards that the player picks up also require that the player use their working memory skills. The abilities of the cards are twofold and the player needs to be able to make quick decisions in real time by remembering not only what the cards do but how to activate them. For players who struggle with working memory, levels are short and can be repeated over and over in order for the player to become more familiar with the mechanics of the game.
Self-Control: Managing our actions, feelings and behaviors.
Because of the nature of the game, the player will most likely fail several times in a level. They will then need to use their self-control skills to not become frustrated and to learn when they need to take a break. The game’s levels are very short and self-contained, meaning that the player will not lose their progress by stepping away to take a break.
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