Virtual Table Tennis

LQ: 8.5


Brain grade: 7.6
Fun score: 9.4

Game Type: , ESRB Rating: N/A Platform/Console: , LWK Recommended Age: 4+ Thinking Skills Used: ,


Virtual Table Tennis is a highly realistic, touch based ping pong tournament game. Players are advised at first to play through the tutorial, as game play takes a few minutes of practice to master — especially on the more difficult settings like “normal” or “professional.” In single player mode, there are three styles of play: practice, arcade, or tournament. And multiplayer allows players to engage in online play against randomized opponents, or simultaneous play with friends. Games end when the winning player to reaches 11 points (and wins by 2), and service rotates after 2 attempts. Players drag their index finger along the screen to move the paddle or “bat.” Players who wish to play with something other than the default mediocre paddle will have to purchase the more advanced “bats.” The ball moves fluidly and naturally along the table and players control the speed and direction with the force and angle of each swipe. Gameplay moves quickly, especially in the online lobby. That’s why we recommend starting the game playing strictly against the AI. There’s no inappropriate content in Virtual Table Tennis, making it best suited for children ages 4 and older.



Managing our actions, feelings and behaviors.

Self-Control is just as important in Virtual Table Tennis as it is in an real match. Because the player's finger dictates paddle movement, and as a result, the speed and direction of the ball, every shot is only as good as the player's control. Fast swipes result in a smash shot. But swiping the screen quickly can make a shot difficult to control, as the ball will land in relation to the direction of the swipe. Therefore, player have to be cognizant of three things: their swipe rate, their approach angle, and the direction of their swipe. All of this takes self-control. On the "professional" levels, the AI is very difficult. They volley well, are capable of smashes, and usually play the corners. It can be frustrating for players who are new to the game, as it is very difficult to score a point. Frustration causes rushing and poorly executed shots -- a result of low self-control. Players who are having success in Virtual Table Tennis are able to demonstrate self-control with nearly every shot they make.


Adapting and adjusting to changing conditions and expectations, especially adapting to obstacles.

Virtual Table Tennis is a very fast-paced game. Even slower volleys require quick adjustments. Smash shots are difficult to return with spin, as players are forced to react quickly to try and return the serve. But spin shots are just as difficult to return as smash shots -- if not more difficult. Spin shots are executed with a lateral swipe of the finger. Timing is important here in order to catch the moving ball with side swipe. When timed correctly, the paddle will meet the ball causing it to spin in the opposite direction of the swipe. With smash shots, spin shots, and paddles that are better equipped for specific styles of play, there are many variable in Virtual Table Tennis. Players with good hand eye coordination will succeed in the game. But the flexibility thinking skill extends beyond the physical swipes. Adaptive thinking strategies are just as important. For example, is there a certain type of shot that the opponent struggles with? Even if it's hard to discern at first, players should always alternate their shots, aiming for the left then right side of the table. Flexibility is certainly at play in Virtual Table Tennis and it works in tandem with self-control.

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