Tiny Wings

LQ: 8.8


Brain grade: 8.5
Fun score: 9

Game Type: ESRB Rating: N/A Platform/Console: , LWK Recommended Age: 5+ Thinking Skills Used: , ,


Tiny Wings is about a little bird whose small wings prevent him from truly taking flight. However, with the player’s help he’ll be able to soar through the sky — at least temporarily. By sliding down hills and launching off his peaks, the bird is propelled into the air until gravity brings him back down to reality. The player must help the little bird by tapping the screen and making him leap, timing the birds jumps so he glides with the cirves of the hills. By finishing levels and completing objectives, the player can unlock upgrades and earn bonus points that bolster his score. This game does not require any academic skills, is simple to play, and does not contain any inappropriate content. Due to these factors, Tiny Wings is recommended for players ages 5 and up.




Getting started and then maintaining attention and effort to tasks.

While playing Tiny Wings, the player is in complete control over the soaring of the little bird, and must maintain careful attention in order to successfully time jumps, navigate the level, and gather items that pass by quickly (such as speed coins). If the player isn't paying attention or gets distracted, she won't be able to time jumps so that she can both reach items while staying afloat, and avoid landing in such a way that will completely halt her momentum.


Developing a systematic approach for setting and achieving goals.

Throughout the game, there are always three objectives for a player to complete in order to upgrade her nest, and some of the tasks require the player to make a specific effort towards the goal during a turn. For example, one game objective is to reach the fifth island without using speed coins. The player must now strategize how she will approach the level in such a way to avoid the speed coins if she hopes to achieve this objective. Furthermore, it takes a well-timed landing and release of the finger on the screen to create a perfect jump. Many of the objectives cannot be met if the player is unable to move quickly and make great jumps.

Time Management

Being efficient and aware of the use of our time and effort.

The bird can only "fly" while the sun is up, so time is of the essence. Typically this means making perfect jumps to soar through the air for as long as possible. However, some objectives, such as collecting a certain number of coins in one turn, might require a different use of time. The player may need to slow down her pace in order to collect more coins (as opposed to flying over all of them), but she must still work quickly enough to collect all of the coins before the night arrives.

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