Street Skater

LQ: 7.7


Brain grade: 7.3
Fun score: 8.1

Game Type: ESRB Rating: N/A Platform/Console: LWK Recommended Age: 8+ Thinking Skills Used: ,

Addicting Games

In this game, players take control of a skater, traveling through side-scrolling levels as they jump over potholes, grind on rails and pull off tricks while heading towards the finish line. Points are earned by pulling off tricks like kickflips and grinds, but players have to keep an eye out for obstacles as well, as crashing subtracts points from the score. If players crash too many times, the game ends. While Street Skater features easy controls and lacks any violent or graphic content, some reading is needed to learn the game’s simple controls, and there are small instances of blood when players wipe out. Due to these considerations, Street Skater is recommended to players ages 8 and up.

this game is good for kids who need help with:

Working Memory

Recalling and retaining information in our minds while working.

In Street Skater, players control the skater using the keyboard. The arrow keys move the skater across the screen, while the spacebar and several of the letter keys make the skater jump and do specific tricks. Each trick is worth a set number of points, and tricks can be strung together into "combos" to earn a higher score. Players who are able to memorize the controls and perform them in succession will be in a better position to pull off more difficult combos, scoring far more points than players who rely on the game's scrolling hint bar to find out which moves to use.


Managing our actions, feelings and behaviors.

For players of Street Skater, initial failure is almost a given. Learning the moves of the game -- as well as the best ways to string them together -- can be a slow and sometimes frustrating process. Doing tricks off of structures risks crashing, but players who choose to avoid obstacles rather than interact with them will not be able to get a very high score. Attempting new tricks may lead to failure or even a game over, but players who can concentrate on the gameplay instead of their own frustrations are more likely to get a better score by mastering the timing of tricks. If players become aggravated or overwhelmed, they are more likely to act hastily, not taking the measured approach needed to correctly time when to jump and pull off difficult tricks.

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