Monster Life is an adventure fighting game where players train their pet monsters to compete against others. Players must raise and entertain the creatures, while training them to fight off the chaos that often breaks out on the host island. There is a free version available, although gameplay moves much more quickly if users pay for coins, health hearts, and diamonds. These luxury items allow players to upgrade their monsters and complete objectives which would normally require waiting. Monster Life is quite extensive for a mobile game requiring hours of time to make a dent in the game’s vast library of maps. The game slowly introduces players to the many different functions it has to offer, as they are guided by on-screen cues through the first hour or so of play. A task list keeps players current with their goals. The monsters require training and care in order for them to be competitive in future battles, as they will always need more experience to compete at later stages of the game. Because monsters battle throughout the game, there is minor cartoon violence. But due the level of intricacy, Monster Life is recommended to children aged 8 and older.
Developing a systematic approach for setting and achieving goals. Improving short-term Planning.
It is imperative that players are not impulsive when training their monster pets. They begin with the speedy, but weaker Diggster, who must be fed, entertained, washed, pet, and trained. Competing against other pets requires more than a well trained pet. Some pets like Diggster are incapable of beating opponents who have strong offense and defense as well as moderate speed. To beat more difficult opponents, players must purchase eggs from the farm to hatch different breeds. There new pets must then be trained to a level comparable with the opponents. The outcome of a combat game is often decided before the fight even begins, as the game's algorithm analyzes the strength, speed, experience level, and health of each creature before the match ensues. While players are able to control some parts of the battle, like when to counter strike or pose a critical attack, the fight functions independently from the users. Therefore, players must analyze the nature of their opponent, and plan to choose their monster pet that has the best chance of succeeding.
In addition to fighting, users must allot their coins, diamonds, and hearts accordingly. Players who upgrade defense and offense too often in a battle (which cost hearts) will struggle to win future battles, as they will have too few hearts. Players should also plan to entertain their pets cheaply as to avoid overspending diamonds and coins. Gameplay must be carefully managed, especially if players do not want to spend additional money out of pocket to play. A set of game goals also appears at the bottom left of the screen, allowing users to familiarize themselves with how to go about completing their missions.
In Monster Life, players are constantly shifting their strategies: alternating between training and feeding sessions, trips to compete and journeys back home. Pets who are constantly trained will be very unhappy and unresponsive, and pets that are over fed and tended to will be friendly, but weak. It is difficult to succeed in the game in players are not flexible thinkers. The Flexibility Thinking Skill requires players learn from their mistakes. Especially when players begin Monster Life, they encounter a seemingly insurmountable learning curve. However, with the game's helpful "play by play" instructions, players will be learning from the very mistakes that caused them to lose battles. The game takes some time to get used to, as players are thrown into a completely unfamiliar world into which they must quickly adapt. Because the game has been so widely popular among players, it can be assumed that not only do players quickly adapt into the Monster Life environment, but they constantly shift their gaming strategies depending on the nature of their latest battles.
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