Bastion
LQ: 9.15
Recommended Age: 10+
Skills Used: Planning, Working Memory, Mathematics, Reading
In Walk Master, the player controls an animal on stilts. The goal is to get the animal through an obstacle-like trail without falling over. Each trail has two check points to help the player out. When the player reaches a check point, they can start the level over there. The player receives coins at each check point for buying new characters. There are also daily challenges (such as completing a level in 30 seconds).
Walk Master has in-game ads and purchases. The ESRB rated it E for Everyone and LW4K stands by this rating.
Walk Master helps kids practice and improve the following skills:
Developing a systematic approach for setting and achieving goals.
This game may seem like it’s the same thing over and over, but the size of the step the player takes is totally under their control. This means they need to be doing some short-term planning to decide how big of a step they need to take to properly maneuver the obstacles. In some cases they need to plan several steps ahead. In any event, the player needs to be planning ahead or they will not be successful and unlock new trails and challenges.
Managing our actions, feelings, and behaviors.
This game has a high chance of mistakes. This gives the player lots of opportunity to practice self-control. They can end up being impulsive, angry, and frustrated. When new obstacles are added, it may be difficult to cope with the change. But if the player does not exercise their self-control, they will fail to unlock new levels, earns coins, or complete challenges and daily levels.
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