Two Spies is a turn-based strategy game for two players. Players can be bots, found online, a local network, or by passing the device back and forth. Each player is in control of a “spy” that is traveling around a map, from city to city, looking for their opponent’s spy.
Two Spies has in-game purchased available. The ESRB rated it E10+ due to infrequent or mild mature themes and cartoon or fantasy violence. LW4K stands by this rating.
Two Spies helps kids practice and improve the following skills:
Adapting and adjusting to changing conditions and expectations.
Although this game is easy to learn, it also carries quite a few variables. Which cities have bonus points, who gets to start first, whether the opponent is visible or hidden, and how each player uses their intel points can all impact the player’s next move. Because of this, it is important for a player to use their flexibility skills. They must adapt to obstacles and cope with change. If they move ahead with out re-examining their plan, they can very easily make a mistake and run right into their opponent’s location, handing the win over to their friend.
Developing and retaining information in our minds while working.
Since this is a strategy game it is important that the player takes the time to make a plan. Knowing, in general, what approach you want to use through the game as a whole is important. The player also needs to have an evolving short-term plan for each turn. Without a good plan, the player can easily make a mistake that they can’t recover from.
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