Mini-Guide: Sofia the First: The Secret Library

LQ: 8.0

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Brain grade: 7.5
Fun score: 8.5

Sofia the First: The Secret Library
Game Type: ESRB Rating: Everyone Platform/Console: , , LWK Recommended Age: 4–10 Thinking Skills Used: ,

Amazon  |  Android  |  iTunes

Sofia the First: The Secret Library is a game about the magic secret library in Disney Junior’s Sofia the First television series. The player chooses from three different “unfinished” books and enters the chosen book as Princess Sofia. The goal is to complete the story. The player does this by playing mini-games that go along with the story. In addition, completing mini-games and books unlocks mini-stories (books without games) and other special content. Although this game features books, voice acting allows children to play the game without reading.

The game also has ads for other Disney apps. The game got an E for Everyone rating. LW4K recommends this game for ages 4-10.


Sofia the First: The Secret Library helps kids practice and improve the following skills:

Sofia the First: The Secret LibrarySelf-Control

Managing our actions, feelings, and behaviors.

To be successful in the mini-games in The Secret Library, the player must be thinking about the future. For the majority of the games, Sofia is dodging obstacles and trying to gather gems. This means the player needs to always be looking one or more obstacles into the future, or there won't be time for them to adjust Sofia's course. There are also mini-games where Sofia has to take aim (with a magic wand) at an object and be slightly ahead of it--in essence, aiming at where the object will be instead of where it is. If the player can't think about the future in this manner, they will not be able to complete the story missions or unlock the special content.

Time Management

Being efficient and aware of our use of time and effort.

The mini-games in The Secret Library also have a time component to them. In some of the games, this comes from the speed with which Sofia is flying or swinging towards the gems and obstacles. If the player can't keep pace with the timing of the game, they will miss the gems and power ups or crash into the obstacles. In another game, Sofia is in a magical duel with a wizard. She has a limited time to block his spells before they hit her. If she doesn't, she will fail to overcome the wizard and save the day. Keeping pace is important in The Secret Library as a whole. If the player cannot use this thinking skill, they will be unable to unlock the game's extras.

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