Harry Potter: Hogwarts Mystery

LQ: 9.3

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Brain grade: 8.9
Fun score: 9.5

Harry Potter Hogwarts Mystery
Game Type: , ESRB Rating: Teen Platform/Console: , , LWK Recommended Age: 12+ Thinking Skills Used: , Academic Skills Used:

Android  |  iTunes

Harry Potter: Hogwarts Mystery is like a choose your own adventure game in the Harry Potter world. The player gets to create their own character and then begins as a first year student at Hogwarts. Right away, the player finds out that their older brother got expelled from Hogwarts and most of the other characters expect the player to be a trouble-maker too.

As the player goes from lesson to lesson, he or she will face choices in the story. Some may be as simple as whether or not to play Gobstones with a friend. Others may be as serious as choosing how to stand up to a bully. All of these choices impact the player’s character in areas like bravery or knowledge levels, coins, and even house points. Characters in the game will treat the player differently based on all of these things.

Harry Potter: Hogwarts Mystery has in-game purchases. The ESRB rated it T for Teen and LW4K stands by this rating.


Harry Potter: Hogwarts Mystery helps kids practice and improve the following skills:

PlanningHarry Potter Hogwarts Mystery

Developing a systematic approach for setting and achieving goals.

This game provides a lot of decision making opportunities for the player. They have to decide which actions to take, which prizes to select, and what items to buy. All of these choices have long-term implications, both for how the character develops and how the in-game characters react to the player. This means that the player needs to use their long-term planning skills and actually make deliberate choices. If they don’t think about what they are choosing, they could end up losing house points or losing a friendship they need later in the game.

Self-Awareness

Understanding our own actions, thoughts, and feelings.

This game does a great job of connecting words and actions with a concrete outcome. This might be a leveled up friendship or lost house points. In all cases, it means that the player gets to practice self-awareness skills. They have to practice social skills, being empathetic, and communicating thoughts and feelings. If they aren’t using these self-awareness skills and thinking through what choices they are making and how it is impacting their character, they will not be successful at this game.

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