Flipflop Solitaire is a familiar game (solitaire) with a twist (the player can stack cards up or down). This makes the game incredibly easy to pick-up. After all, most players have already played solitaire before, even young players. All you really have to be able to do is count up and down. A three, for example, can be played on a two or a four. It is still a difficult game, however, because there are limits on which cards you can move from one column to the next. This means that Flipflop Solitaire, while familiar, is also a brand-new challenge.
While the main game is a one suit set-up, there are also games with two, three, and all four suits. Players can also keep track of their fastest times winning the game, win streaks, and number of games won without using an undo.
This game has ads and in-ap purchases. The ESRB rated it E for Everyone. LW4K stands by this rating, but points out that a basic knowledge of numbers and the value of face cards is required to play this game. Because of this, we recommend this game for ages 6 and up.
Flipflop Solitaire helps kids practice and improve the following skills:
Adapting and adjusting to changing conditions and expectations.
Flipflop Solitaire has several opportunities to practice flexibility skills. First, the fact that solitaire games require the player to juggle multiple columns and piles means that they have to use different approaches at different points in the game. In the beginning of the game, for example, the first moves you see are probably the best moves. Later on, it helps the player to move slower and evaluate every move--sometimes even choosing to not make a possible move right away.
In Flipflop Solitaire, the player has the added chance to be flexible by being able to move cards up in number and down in number. If the player cannot remain flexible in this manner, he or she will be unable to win the game.
Developing and retaining information in our minds while working.
In this game it is important to think ahead--or plan--several steps ahead of the current move. Making the first move that a player sees may not be the best move. Moving a card up to the ace pile, for example, could prevent a player from moving a card off one of the columns to reveal a new card. If the player doesn't exercise their planning skills, they will end up losing the game or, at the very least, leave them using the undo button.
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