Mini-Guide: Fairway Solitaire Blast

LQ: 8.4

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Brain grade: 8.0
Fun score: 8.8

Fairway Solitaire Blast
Game Type: ESRB Rating: Everyone Platform/Console: , , , , LWK Recommended Age: 8+ Thinking Skills Used: ,

Android  |  Facebook  |  iTunes

Faiway Solitaire Blast is a solitaire game with a golf theme. The player must conquer “holes” on the golf course, each with their own set of goals and card layouts. They then use basic solitaire principals to clear the card. The player removes cards from the playing field (or “green”) when they are one higher or lower than the previous card played. There are also special cards that, will clear a number of cards for the player.

This game has ads and in-app purchases. It is known as “Solitaire Blast–Fairway Card” in the App store. The ESRB rated it E for Everyone and LW4K stands by this rating. As with most card games, however, recognizing numbers and understanding how to count is an important aspect of Fairway Solitaire Blast. Therefore, we recommend this game for players 8 or older.


Fairway Solitaire Blast helps kids practice and improve the following skills:

PlanningFairway Solitaire Blast

Developing a systematic approach for setting and achieving goals.

Any sort of puzzle or problem is going to require planning skills. Fairway Solitaire Blast is no different. What's neat about this game, however, is that a large portion of the cards can be seen at once. This means that the player can do long-term planning and figure out ten or twelve--or more--moves at once. If they don't do this, they can lose bonuses, stars, or even lose the hole and have to retry it before unlocking a new one.

Self-Control

Managing our actions, feelings, and behaviors.

Solitaire--any version of solitaire--can also provide a great opportunity for practicing self-control. Most players have an impulse to click on the first playable card they see. To be successful at this game, however, and earn the most number of stars and bonuses, without running out of cards, the player must exercise some self-control and really think about the future of the game before selecting a move. If they choose to play a two, will that provide them more or less follow-up moves than the four? If the player doesn't use their self-control skills in this way, they will fail the level and be unable to move on.

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