DROP’d

LQ: 8.5

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Brain grade: 8.0
Fun score: 9.0

DROP'd
Game Type: ESRB Rating: Everyone Platform/Console: , LWK Recommended Age: Any Thinking Skills Used: ,

iTunes

DROP’d is an easy game to pick up. All the player has to do is tap the screen to drop the character onto the green platform below. Of course, timing also has to be just right, as any other platform besides the green one will kill the character and make the player start over. The platforms move (at varying speeds) and are also a variety of sizes. The goal is to drop down as many times as possible before dying.

This game has the main endless mode as well as a challenges mode. In challenges mode, the player drops down a set number of platforms and then moves on to the next level. There are two leaderboards, both a day and night mode, and other characters available to purchase.

DROP’d has in-game ads and purchases. The ESRB rated it E for Everyone and LW4K stands by this rating.


DROP’d helps kids practice and improve the following skills:

DROP’dFocus

Getting started and then maintaining attention and effort to tasks.

Both the platform the player is on and the green one they are trying to drop onto are moving. They are usually moving at different speeds and in different directions. This gives the player the perfect opportunity to practice their focus skills. If they aren’t using their short-term focus (they only need to worry about one platform at a time) to ignore internal and external distractions, they will time things poorly and either miss the green platform completely or bounce off of it. Either way, without focus, the player will not beat their previous high score and advance on the leaderboard or in the challenges.

Self-Control

Managing our actions, feelings, and behaviors.

Because timing is so critical, and the character only has one life, the player will spend a lot of time starting over. This can be frustrating and provides a great chance for practicing self-control skills. Not only will they get to work on controlling anger and frustration, but the more times they mess up, the higher the heart rate goes, and the more the player has to work on controlling impulsive tapping. This means that after a couple of rounds of the game, the player will be practicing self-control—or getting worse and worse at the game. Self-control becomes vital to success.

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