Drop Flip

LQ: 8.6

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Brain grade: 8.6
Fun score: 8.6

Drop Flip
Game Type: ESRB Rating: Everyone 10+ Platform/Console: , LWK Recommended Age: 10+ Thinking Skills Used: ,

iTunes

Drop Flip is a physics game. The player uses various shapes and machines to drop a ball into a bucket. Players can move or flip shapes, lines, and other obstacles. In some cases, the obstacles move into the path of the ball to bounce and deflect the ball in a different direction. Other times, the obstacles need moved out of the path of the ball. The levels get more complex the longer you play. The game also offers achievements and a leaderboard.

Drop Flip has in-game ads and purchases. The ESRB rated it E10+ for infrequent or mild cartoon or fantasy violence. The levels we tested showed only simple machines that would be appropriate for any age. However, upper levels could contain other material, so we stand by this rating.


Drop Flip helps kids practice and improve the following skills:

Drop Flip Planning

Developing a systematic approach for setting and achieving goals.

If the player is going to do their best at this game, they will have to utilize their problem solving and short-term planning skills. By taking the time to look at the puzzle as a whole, and think about what will happen if the ball hits (or doesn’t hit) each obstacle, the player will save themselves a great deal of time. If the player doesn’t stop and use these planning skills at the start of each level, choosing to just guess and randomly move things instead, they will take much longer to complete a level and may not ever be able to beat it. This will keep them from completing achievements or moving up on the leaderboard.

Self-Control

Managing our actions, feelings, and behaviors.

A lot of the levels in this game require the player to make small adjustments in order to get the physics just right. Because of this, the player can find themselves redoing the same level over and over. When this happens, they are given the perfect opportunity to strengthen their self-control skills. Seeing the ball repeatedly almost make it into the bucket can be frustrating. If the player wants to do their best, they will have to exercise self-control by keeping their anger and frustration—and any accompanying impulses—under control.

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