Bastion
LQ: 9.15
Recommended Age: 10+
Skills Used: Planning, Working Memory, Mathematics, Reading
Cat Game: The Cats Collector! is a game where the player collects adorable cartoon cats and builds a cat tower for them to live in. Each level of the tower has a different theme (such as posh or beach). The cats that live in that room will match that theme. The higher the player goes in levels, the higher their tower gets.
The player begins the game with one cat. They must feed the cat. If they feed the cat the food it’s craving, they will get full twice as fast. Once the player has fed the cat the cat will make a delivery. Each delivery has a chance for a new cat or for crafting materials. The higher the cat lives in the tower, the less chance there is for the cat’s delivery to have a cat in it. The player must also craft decorations for each level of the house. Some of the cats cannot be delivered until a specific item in the room has been crafted. The goal of the player is to collect every cat and build every item for each level of the tower.
There is also a special tower, with premium cats like the twister cat, who looks like a cross between a dragon and a cat and can create tornadoes with its wings. When the player needs to make money to buy crafting supplies or food, there are two mini-games for them to choose from.
Cat Game: The Cats Collector! has in-game ads and purchases. The ESRB rated it E for Everyone and LW4K stands by this rating.
Cat Game: The Cats Collector! helps kids practice and improve the following skills:
Developing a systematic approach for setting and achieving goals.
Planning is important in this game because the player is faced with limited supplies. They have to buy food and specialty crafting items and must randomly "spin" common items in a cat delivery. This means if they don't plan out which item they want to craft next, which room they want to focus on, and how much of each food to buy, then they won't be able to advance in the game. They may run out of food for the cats, preventing them from receiving deliveries. Or they could run out of crafting supplies, preventing them from unlocking new cats. Either way, the only way to make sure they keep advancing their tower and their collection is to have a plan.
Managing our actions, feelings, and behaviors.
This game is very fast paced. Lower levels of cats receive their delivery within a matter of seconds. While the higher levels do take longer, this still means that the player can end up feeding cats over and over without really thinking about what they are doing. In other words, their impulses can easily take over and ruin whatever plan they had in place. The deliveries can also be a source of self-control practice. While the very first one or two levels have an almost 50 percent chance of receiving a cat, the upper levels get all the way down to 18 percent or less. This means that a player could feed a cat many, many, many times before they receive a new cat in their delivery. This can be frustrating and cause the player to get angry. This anger can cause them to make some choices that don't follow their plan and end up getting them in a bind with not enough food or money or both. If they don't control the anger and stay calm, they will not be able to keep all their rooms, and their tower over all, advancing.
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