Bastion
LQ: 9.15
Recommended Age: 10+
Skills Used: Planning, Working Memory, Mathematics, Reading
In Bounzy!, the player aims and releases magic (cast by an old wizard) that bounces off the walls and any objects on the game board, damaging them. The magic kills waves of monsters and collects treasure when it bounces into it. If a monster reaches the wizard, the player fails the level. The player can also unlock special abilities and spells at higher levels. Upgrades are available for the wall and spells as well. There are in-app purchases and ads. The ESRB gave Bounzy! an E for Everyone rating. Due to the thinking skills required to be successful at this game, LW4K rates this game at 6 and up.
Bounzy! helps kids practice and improve the following skills:
Developing a systematic approach for setting and achieving goals.
Bounzy! requires the player to execute their problem solving skills. They have to evaluate the board, figure out the best angle to get the most bounces out of a fireball (to do the most damage), and which monster to target first. Then, after every time the wizard attacks, the player must do it all again, but this time with one more wave of monsters on the board. If they don't take the time to evaluate the "problem" presented by the game board during that round, and make an appropriate plan for how to attack, the player won't be able to kill the monsters before they reach the wall. And if that happens, they will have to start the level all over again.
Managing our actions, feelings, and behaviors.
Bounzy! also requires the player to exercise the cognitive skill of impulse control. The player can't just pick a monster in front of them, aim, and release. If they do, they might kill a monster, but only one. Or they might miss all together. Either way, it makes it harder to kill all the monsters before they reach the wall. And if the player doesn't beat all the monsters, the level is over and the player will miss out on whatever treasure they would have earned. To be successful, the player must take a breath or two to control their emotions and then evaluate their options and pick the best one, not just the first one.
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