Boom Pilot

LQ: 8.6

?

Brain grade: 8.4
Fun score: 8.8

Boom PIlot
Game Type: ESRB Rating: Everyone Platform/Console: , , LWK Recommended Age: Any Thinking Skills Used: ,

Android  |  iTunes

Boom Pilot is a top-down shooter where the player controls an airplane trying to take out malfunctioning robots. The player moves the plane by moving their finger around on the screen. There are a variety of shooting enemies and stationary obstacles that the player has to avoid. He or she will also be collecting coins, which can purchase upgrades (such as more hearts).

Boom Pilot has in-game ads and purchases. The ESRB rated it E for Everyone and LW4K agrees.


Boom Pilot helps kids practice and improve the following skills:

Boom PilotFocus

Getting started and then maintaining attention and effort to tasks.

Boom Pilot takes a moving airplane and puts it up against a variety of moving targets. This gives the player a great opportunity to practice their short-term focus skills. With bullets flying at their airplane, the player must ignore internal and external distractions. With the screen always moving forward towards new obstacles and enemies, the player must also make sure to immediately initiate the task of attacking enemies as soon as they appear on screen. And finally, they must also practice shifting attention back and forth between moving enemies and stationary obstacles. If they don't utilize all of these thinking skills, they will fail the level and not get enough coins to upgrade their plane.

Self-Control

Managing our actions, feelings, and behaviors.

Because this game requires the player to move towards the top of the screen, while all of the enemies and obstacles move towards the bottom of the screen, the chance for messing up is high. This means that the player has ample opportunity to practice their self-control thinking skills. Specifically, they need to be thinking about the future (where the plane is going next) and also keep their frustration and anger under control. Every time they lose a heart or die, the player's frustration level can go higher. If the player doesn't control this and stay calm, they may fail to notice an obstacle or even over-react to an obstacle. In either case, they will end up dying and having to start the level over again.

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