Bastion
LQ: 9.15
Recommended Age: 10+
Skills Used: Planning, Working Memory, Mathematics, Reading
Farm RPG is a life sim management game where you are running a brand new farm. You start with one crop, peppers, and slowly gain enough experience to add more crops to bring more money into your business. Eventually, you will earn enough money to expand other parts of your farm, like adding a worm and bait farm, a chicken coop, and a fishing pond. However, the game does not keep you working on the farm all the time. The player can engage in a variety of other activities as well.
By going into town, you can sell things at the farmer’s market, purchase additional seeds and supplies at the general store, and charter expeditions and fishing boats to go out and bring materials back for you. The player can also take on various tasks to help their in-game neighbors, such as providing them with crops, fish, or rarer items.
A crafting system allows you to set up a workshop on your farm and make items out of what you have found on your exploits–these can be sold for a higher profit or used to complete requests from other villagers. The player can also choose to explore the surrounding areas themselves or go fishing on their own. This depletes stamina, which can be replenished with certain food items. Most of the interaction and action in the game is text-based with very few pictures, meaning that the player’s imagination is a valuable resource when playing this game.
Parents should be aware that this game is rated for users 12 and up for tobacco references and some suggestive material. Parents are encouraged to take this rating along with their knowledge of their individual child when making game-purchasing decisions. To learn more about the ESRB system of game ratings please click here. Parents should also be aware that the game has a chat feature where players can openly communicate with one another.
Farm RPG is free to play but certain in-app purchases are available. It is available now on iOS, Android, and Online.
Planning: Developing a systematic approach for setting and achieving goals.
Money management is a huge component of Farm RPG, so the player needs to have a plan for how they are going to spend their money and how they will earn it as well. You start off with a small amount of money and you need to plant crops, sell your harvest and slowly build up enough resources to branch out within your farm. Gold coins, which are used to purchase rare items or charter expeditions or fishing boats, are even rarer, meaning that unless the player wants to spend real-life money to replenish them, a plan for their use should be put into place. Players who struggle with planning should start small and not make any huge purchases. Just like keeping track of an allowance, they should subtract any of their purchases from their total to see where they are spending all of their money and how much profit it is bringing in for them. They may find through this process that they are overbuying seeds, sending out too many expeditions, or don’t have enough chickens in the coop.
Time Management: Being efficient and aware of our use of time and effort.
Many different aspects of Farm RPG involve waiting a certain amount of time for an action to complete. Crops take time to grow; the better monetary yield the crop has, the longer it will take to harvest. Expeditions, Fishing charters, and recovering stamina all take time. Eggs hatch after a certain amount of time every day. The player needs to manage their in-game time and consider their real-life time management skills while playing. For example, if the player sends an exploration expedition out that will take five hours to complete, the player realistically is not going to continue playing the game non-stop for those five hours. The player should take note of when they want to check back in with the game to see their progress, rather than expecting to spend countless hours on their farm harvesting until the expedition returns. To help with this skill, players should set a timer and when it goes off take a break from the game for a set period of time.
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