Fall Down! 2

LQ: 9.0

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Brain grade: 9.2
Fun score: 8.8

Fall Down! 2 - Educational Game Review image 1
Game Type: ESRB Rating: N/A Platform/Console: , , LWK Recommended Age: 6+ Thinking Skills Used: ,

iTunes, Google Play

FallDown! 2 captures the player’s attention in an intense, fast-paced ride. The object of the game is relatively simple: fall down as fast as possible, in an effort to avoid the horizontal laser that is on your tail the whole way down. Of course, falling down would be much easier if it weren’t for the maze you must navigate through. As if that wasn’t enough of a challenge, the player must also dodge bombs and try to collect power-ups along the way. Fall Down! 2 also offers unlockable customizations to make the gameplay experience more personalized. This game is does not contain any offensive content and is suggested as an appropriate game for players as young as six.

 


THIS GAME IS GOOD FOR KIDS THAT NEED HELP WITH:

mzl.rftkmuiq.320x480-75Focus

Getting started and then maintaining attention and effort to tasks.

Due to the incredible urgency to avoid the oncoming laser, the player cannot withdraw his attention from the game for even a nanosecond, or else certain death will follow. He cannot fall down without navigating and swerving through the maze and so his eyes must be on the game screen and nothing else. Additionally, throughout the maze are objects he must either avoid or attempt to collect. The distracted player could easily unintentionally run into a bomb or fly by a power-up that could've really helped him - that's if he is lucky enough to not be captured by the laser first. The greater the player's Focus, the longer he will survive, the more power-ups he will collect, and the more "educational" fun he will have.

Time Management

Being efficient and aware of his use of time and effort.

The player hardly has any time to think when playing Fall Down! 2. Unfortunately, he can only effectively fall down by making quick, but smart, decisions, forcing him to think fast - really fast. When he spots a power-up, for example, he must weigh his options - Am I far away enough from the laser to have enough time to pick up the power-up? Is it maybe too close to try? Do I need the power-up? Is it worth the risk?. The importance of balancing his time between falling and collecting items cannot be understated. Also, he must answer questions such as those more or less instantaneously, which make the practice and use of Time Management skills even more vital to getting a good score. He cannot spend too much time at all weighing his options, or else the laser will certainly get him. Trying to look down at what obstacles and power-ups are to come is one way to practice using this skill, as it gives the player more time to make those smart decisions.

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