Wii Sports Resort: Air Sports

LQ: 7.6


Brain grade: 6.3
Fun score: 8.8

Game Type: ESRB Rating: Everyone Platform/Console: LWK Recommended Age: 6+ Other Requirements: Wii Motion Plus / Wii Remote Plus Thinking Skills Used: ,

Wii Sports Resort: Air Sports is a motion-controlled flying game comprised of three different modes — Dogfight, Island Flyover and Skydiving. In Skydiving mode, players leap from a plane, making formations with other skydivers, taking photographs and passing through hoops to scrore points. Island Flyover has players guiding a plane around the island to collect targets, while Dogfight mode pits two players against each other as they fly around and try to pop balloons attached to the back of planes. The game features no inappropriate content, and the motion controls are easy to use and understand, making the game suitable for players ages 6 and up.

This Game is Good for Kids Who Need Help With:


Getting started and then maintaining attention and effort to tasks.

In each of the three game modes in Wii Sports Resort: Air Sports, players need to sustain their attention over extended periods of time as they keep track of multiple factors at once. In Island Flyover mode, players need to anticipate the locations of rings and maneuver the plane with precision in order to achieve a good finish time. In Skydiving mode, players must quickly guide their character to other skydivers, creating as many formations as they can before time runs out. They also need to carefully steer their skydiver in order to pass through all the hoops on the way down. Finally, Dogfight mode requires the most concentreation, as players must weave and bob their plane about to dodge attacks, all while aiming shots at the opponent and looking out for additional balloons to pick up.


Managing our actions, feelings and behaviors.

Each of the three game modes require players to carefully control their actions, making smooth, measured gestures in order to properly manipulate their plane or skydiver. Skydiving mode has the players holding the Wii Remote horizontally, turning and twisting it ever so slightly to steer their character. Tipping the controller forward causes them to dive down for speed, while leaving it flat slows the skydiver down. In the Dogfight and Island Flyover modes, players again tilt the controller left or right to steer, shifting the pitch of the plane, and diving and climbing by tipping the controller up and down. If players become flustered or make overly exaggerated movements, they will struggle to control the plane or skydiver with the level of precision the game demands.

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