The Case of the Golden Idol
LQ: 9.85
Recommended Age: 12+
Skills Used: Focus, Working Memory, Mathematics, Reading
Type:Rider immerses players in an enchanting world of letters, with levels based on fonts and characters such as Hieroglyphics, Gothic, Helvetica, Times New Roman, Pixel, and more. The player controls two connected dots that travel through these histories, jumping, swimming, and climbing across the word. Players must solve puzzles in order to collect the letters scattered about each level, and later they can read about the origin of the fonts they’ve collected and explore those fonts’ presence in our history. Reading skills are not required in gameplay, and Type:Rider can be enjoyed by players as young as six, but children with basic reading skills have more to gain by playing, as they can learn about the origins of the fonts they just explored.
Teachers: check out the classroom guide!
Adapting and adjusting to changing conditions and expectations
In Type:Rider, the player is constantly exposed to changing circumstances. Not only does the environment change (solid ground to water to anti-gravity pockets), but the terrain can even be in motion as well! Platforms move and objects can rotate, making their use a bit more tricky. Sometimes urgency is not a concern and the player can take her time negotiating the landscape. Other times she'll have to move quickly to outrun foes. By adapting strategies based on the current situation, the player judges the problem and determines an appropriate response.
Additionally, the many puzzles and riddles the player is faced with require creative thinking to solve, as the answers are never the same or obvious. Breaking free from standard thinking, testing theories, and intelligently assessing a situation will help her solve the game's problems with increasing ease.
Managing our actions, feelings and behaviors
Type:Rider can be quite challenging in a number of ways. Firstly, maintaining control over the dots isn't easy, and it can take a lot of effort to get them to go exactly where you need them to go. Dots are connected to each other, which creates a unique challenge when gravity comes into play, as one dot can pull the other in another direction. This means they may not always go where intended, and momentum can make it hard to stop them with the right amount of force.
Players must use Self-Control skills to maneuver the dots delicately and properly, remaining calm in and in control and being careful not to overdo speed. Many of the puzzles can be difficult and tricky to solve, and the player may restart dozens of times before finding the solution. While this is absolutely frustrating, allowing the frustration to grow will only make it harder to execute the controlled and successful movements needed to win. Staying calm, with an "I'm going to finish this!" attitude makes it easier for her to move smartly without anything fogging her mind.
Use this PlayTogether guide to learn how you can help your child turn Type:Rider play time into a positive learning and relationship-building experience. To learn more about why playing games with your children is so important, check out our Science of Play page.
Take a minute to talk with your child about how the Flexibility and Self-Control thinking skills work, and why they are important for success in school and at home.
Type:Rider is a single-player game, but it's easy to play with other people if you take turns between levels. Check out the gameplay goals listed below and team up with your child to complete them.
Gameplay Goals:
After you’ve played a little bit in Clarendon, take a moment to pause the game and discuss with your child how Type:Rider is exercising your thinking skills.
Our Make it Work activities are designed to transform your child’s gameplay into real-world improvements in thinking and academic skills. If you’re just getting started with LearningWorks for Kids, we suggest you try all of them to find which are the best for you and your child.
Read over the pages for Flexibility and Self-Control. Then take some time to introduce these thinking skills to your child.
Explain That:
Have an upside down day. Transform everything in the house from morning to evening. Have chicken, salad, rice, and vegetables for breakfast and cereal and milk for dinner. Wear pajamas during the day and sleep in jeans and a T-shirt, all the while laughing and practicing being comfortable with this unusual routine. Simple exercises like this may seem odd, but that’s the point; the goal is to get your child to become comfortable with different or unexpected scenarios.
Relax, relax! Sometimes the most important thing that an adult (or child) can do when they are frustrated or angry is to take a break from what they are doing. When talking about relaxing, it is not simply getting away from something, but actually doing something else that will reduce stress for a brief period of time. Know what relaxes your child and be willing to use this tool if you feel that your child will not be able to control himself effectively. Be careful not to use this strategy so that your child avoids the situation that he needs to deal with. For example, if your child is becoming overly frustrated with his math homework, have him take a break to watch SpongeBob, and then return to complete his work. But leaving his math homework to watch television without returning to complete it allows him to avoid learning how to handle his frustration
Although the use of reading is not required to make progress in Type:Rider, learning about the fonts encountered in the game greatly adds to the overall experience of the game. After completing a series of levels on a particular font, the player can explore that font even deeper by reading about its history and presence in the world. She can take a little break after all the hard work needed to progress and catch up on interesting and enlightening content that references the world and objects she just interacted with. From the first rock paintings, to the letterpress, to the typewriter, and beyond…Type:Rider has a world history of typography to share with players curious enough to explore.
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