The Get Out Kids

LQ: 8.6


Brain grade: 8.8
Fun score: 8.4

Game Type: , ESRB Rating: N/A Platform/Console: , LWK Recommended Age: 9+ Thinking Skills Used: , Academic Skills Used: ,

iPhone iPad


The Get Out Kids is a puzzle adventure/visual novel about two kids just trying to get to a movie theater to sneak into a movie. Molly and Salim are the Get Out Kids, a club with only three members, the third of which is Molly’s dog Moses. But after Moses is dognapped, Molly and Salim have to go on a fact finding mission where they will learn that the spookiest things in their town are not on the movie screen. 

The player controls the events of the game by touching the screen to move through dialogue scenes, locate objects to put into the characters’ inventory, and to solve puzzles to move the story forward. Each chapter takes place in a new setting, which is represented by a tiny diorama on the right hand side of the screen. The player needs to rotate the diorama and zoom in and zoom out to find objects with which they can interact. Clicking on things within the diorama may open drawers, or manipulate other objects in order to solve puzzles. 

The Get Out Kids is free with a subscription to Apple Arcade. Due to the large amount of reading involved, the game is not recommended for children who cannot read without adult assistance. 


The Get Out Kids helps kids practice and improve the following skills:

Focus: Getting started and then maintaining attention and effort to tasks. 

In order to complete all the chapters in the story, the player needs to focus while they are reading and pay attention to what they need to be looking for within the diorama set pieces. For example, sometimes the character will need an item and the player needs to pay attention so they know what they are looking for. Other times, the characters will need to create a distraction and the player needs to be aware of how to accomplish this with the items they have in their inventory. The text on the screen does not repeat so without focus, the player may need to start the chapter from the beginning and go through all the previous portions of it in order to get to the part they need. Going slow and reading with purpose will ensure that the player gets the message the first time. 

Flexibility: Adapting and adjusting to changing conditions and expectations.

There are several puzzles that need to be completed in The Get Out Kids and the player needs to use flexibility and approach them with an open mind. Some of the puzzles require the player to turn headlights on and off in a pattern that allows Molly and Salim to sneak by without being seen. Others require the player to pick locks, find the right frequency on a radio, or even take out some scary bats. Keeping an open mind and looking at all the possible actions before moving can give the player a better chance of completing the puzzle without having to redo the chapter. 

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