Tekken 6

LQ: 8.2

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Brain grade: 7.9
Fun score: 8.5

Game Type: ESRB Rating: Teen Platform/Console: , , LWK Recommended Age: 13+ Other Requirements: None Thinking Skills Used: ,


In Tekken 6, the player chooses from one of many unique fighters and must fight his way to the championship match in the King of the Iron Fist fighting tournament. The fighting system in Tekken 6 is relatively easy to learn but very tough to master, as the player can chain together attacks in order to create large attack combos. Each fighter has a unique set of moves, challenging the player to learn the strengths and weaknesses of each character. Matches consist of “best-out-of-three” rounds, meaning the player must win two rounds in order to advance to the next match. Although violence is the main focus of this game, there is no blood. Some female characters wear revealing outfits and may be a bit too sexualized for younger players. Due to these qualities, Tekken 6 is recommended only for players ages 13 and up.


This Game is Good for Kids Who Need Help With:

Flexibility

Adapting and adjusting to changing conditions and expectations.

Each fighter in Tekken 6 has a unique fighting style and move set; therefore, each one requires a different approach on the part of the player. Some fighters are defensive and rely on counter-attacks to cause damage, while other fighters are more aggressive. Furthermore, there are unusual fighters who have very unpredictable fighting styles. Not only does the player need to change his approach when controlling different characters, but also when fighting against them. If the player fights the same way against one opponent as he does against another, then he will quickly fall victim to this opponent’s powerful attacks.

Working Memory

Recalling and retaining information in our minds while working.

Like most traditional fighting games, each character in Tekken 6 can perform special combos specific to his fighting style. To activate these combos, the player will need to input a unique series of button presses. These pressing procedures can be accessed through the pause menu, or in training, so it is a great idea to learn them, and then store them mentally for later use. Some combos can range from a simple three button attack, to an expansive chain of commands. In order to take the opponent by surprise, the player should learn multiple combos. By knowing combos that attack both low and high targets, the player can more easily confuse his opponents and break their guard.

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