Tatsunoko vs Capcom: Ultimate All-Stars

LQ: 8.6

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Brain grade: 8.4
Fun score: 8.8

Game Type: ESRB Rating: Teen Platform/Console: LWK Recommended Age: 12+ Thinking Skills Used: ,

Tatsunoko vs Capcom: Ultimate All-Stars is a stylish, over-the-top fighting game that lets players pull off huge attack combos and special moves to defeat their opponents. Players choose characters from popular Capcom games and Tatsunoko anime shows, and do battle in two-on-two tag-team matches. By taking the fight online, players can even battle opponents from around the world. As a fighting game, Tatsunoko vs Capcom has a moderate amount of violence, but it is flashy and cartoon-like, and never involves any blood. There is no reading required, but the controls can be a bit tricky for younger players, so the game is recommended to players ages 12 and up.


This Game is Good for Kids Who Need Help With:

Self-Control

Managing our feelings and behaviors.

Tatsunoko vs Capcom may, at first glance, look like a simple fighting game-- but it is anything but. The gameplay consists of chaining together huge combo moves that eventually get stronger and more complex. The better a player chains together attacks, the better he will be at the game. Fighting can get hectic however, and it is easy to become frantic and just press the buttons and hope for the best. While this tactic works sometimes in the beginning of the game, it won't help when the game gets more difficult. Each move requires specific button combinations, and combos must start small and grow bigger. Players need to resist the urge to panic or become frantic and instead, mindfully execute their moves to ensure their character is doing what they want.

Flexibility

Adapting and adjusting to changing conditions and expectations.

Players will need use both normal attacks, and special moves, as well as their "super," and "ultimate" combos. By doing so, the opponent will not know what attacks to expect, or how to defend, and be more susceptible to getting hit. Also, because the player is forced to choose two characters for battle, it is important that he use them both. The player will need to switch-out an injured fighter, and remember to use his fresher combatant while his other one heals. Players must also learn to link combos between their two fighters. Being flexible with the use of both fighters adds more moves to players' arsenal, while preventing their attacks from becoming too predictable.

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