String Avoider

LQ: 6.6


Brain grade: 6.2
Fun score: 6.9

Game Type: ESRB Rating: N/A Platform/Console: LWK Recommended Age: 6+ Thinking Skills Used: ,

String Avoider

In String Avoider, the goal is to get the string from the start of the level to the end, avoiding the maze’s borders along the way. Helpful scissors can be picked up as well, which shorten the length of the string, making passage easier. Players need to take their time in order to beat this challenging puzzle game, forming a safe route through the level and being extra careful not to crash into the walls. While the game starts out simple enough, it gradually becomes more and more difficult as players progress. There is no reading required for this game, nor is there violence or any other inappropriate content, so String Avoider is recommended for players ages 6 and up.

This Game is Good for Kids Who Need Help With:


Managing our actions, feelings and behaviors.

This game is good for kids who have difficulty taking their time and staying calm during difficult tasks. In String Avoider, players must slowly move the string to the end of the path without touching any walls. If players rush their moves, they will likely hit something and have to restart the level. Even taking a corner too sharply can come back to haunt a player as the string advances, as the back length can eventually crash into the corner. Players that make careful movements and don't rush through the game have a much better chance for success.


Developing a systematic approach for setting and achieving goals.

Planning a route is extremely important in String Avoider. This is especially true at the higher stages of the game when the levels become more maze-like. Failing to plan a route in advance will almost surely cause players to crash into a wall. This is because it is extremely difficult to recover from a mistake without letting the string touch a part of the environment. Therefore, hitting a dead end almost always means having to start again. Players can avoid this trouble by figuring out the correct route before starting, or amending the route they tried on a previous attempt.

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