Sonic Dash

LQ: 7.5


Brain grade: 6.8
Fun score: 8.2

Game Type: ESRB Rating: Everyone Platform/Console: , , LWK Recommended Age: 6+ Thinking Skills Used: ,


Sonic Dash is a mobile game that allows players to use the touch screen to guide the popular blue hedgehog through a series of obstacles. There are other characters to choose from like Tails and Knuckles and a variety of levels that help to keep gameplay fresh. Available are powerups like revive tokens, magnets, and headstarts that allow players to pick up where they left off, collect extra coins, and move quickly through the beginning of each level. Coins can be used to purchase more powerups, helping players to run farther through some of the more difficult courses. Levels are infinite and Sonic runs until he crashes. The game is very similar to the Temple Run series, where players must control their characters and react quickly to a changing environment. Essentially the point of the game is to achieve the highest score possible. Users can use the game store to purchase extra powerups and coins as well. There is no violence or inappropriate content in Sonic Dash and it is recommended for children 6 and older.


this game is good for kids who need help with:


Adapting and adjusting to changing conditions and expectations.

During gameplay players must adapt quickly to a changing environment, as Sonic is presented with obstacles like logs, trees, hillsides, and pesty crustaceans and fish. As players delve further into levels, Sonic will begin to move faster, and players will have less time to react and change the direction of the hedgehog. While the basic tenants of jumping, moving left to right, and rolling remain the same, the time in which players must react diminishes. Instead they must rely on a combination of muscle memory and quick adjustments. Players may encounter a series of logs in which they must roll under, followed immediately by an obstacle that requires players to jump. Sonic can either roll through or simply avoid certain enemies. The decision to roll or move left or right is determined by the obstacle that follows. Players must always think one step ahead to to stay on course.

Working Memory

Recalling and retaining information in our mind while working.

What makes Sonic Dash good for short and long-term memory is that the level follows the same sequence of obstacles for the first minute or two and gameplay. Players who are familiar with the levels will fare better, as they must internalize the game environment, placement of obstacles and enemies, and use the what they have committed to memory to cruise through the first few minutes of play. When players must make longer jumps, where they must follow a series of on screen prompts that will indicate a sequence of finger swipes that players must follow in order to execute a certain movement. Knowing the right time to use a powerup also requires a type of savvy that can only be acquired through learned behaviors. For example, it is not helpful to use a revival powerup if players crash early in a level, as opposed to if players are close to reaching their high scores.

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