LQ: 8.5


Brain grade: 8.4
Fun score: 8.6

Game Type: ESRB Rating: Teen Platform/Console: , , LWK Recommended Age: Any Other Requirements: Internet Connection Thinking Skills Used: ,

In this 2D fighting game, players pick fighters from the all female cast. Selectable characters range from a girl controlled by an alien life-form, to a woman equipped with walking bombs. Like traditional fighting games, there are a number of different modes that the player can select. For battling against the computer there is Story Mode, and Single Player. Players can improve their skills in Tutorial Mode. Here the player can practice special moves specific to each character, and also, master their Block Buster Attacks. Multiplayer provides an additional challenge, allowing players to battle others online or locally with the possibility of reaching the LeaderBoard. In most of these modes the player is given the option to select one powerful fighter, two good fighters, or three normal fighters. Players choosing more than one fighter will be able to tag them out, and switch between characters. Skullgirls is recommended for kids 13+ because it is a fighting game where the goal is to knockout the opponent. Also, a few of the character designed are exaggerated and sexualized, and wear outfits that could be described as revealing. However, the graphics and character models are not realistic, and rather cartoony compared to other popular fighting games.

This game is good for kids who need help with:

Working Memory:

Recalling and retaining information in our minds while working.

If the player is to be successful in defeating his opponent he will need to memorize the specific button procedure to activate his characters' special move. Special moves are a staple of 2D fighting games, and Skullgirls is no different, as the player must use them to inflict maximum damage. Special moves can be learned from the Skullsgirls official website, and then later applied to battle. In addition to basic special moves, super powerful "Block Buster" attacks can also be performed. These moves are generally difficult to pull off, so the player will need to learn the intricate procedures behind them, if he is to pull it off successfully while playing the game. Also, the player should remember what each move does, and when to use them. For example: The player should use a projectile attack if his opponent is further away, or a throw if the opponent is in grappling distance.


Adapting and adjusting to changing conditions and expectations.

Each character in Skullgirls can perform a variety of different moves, all of which are useful in their own way. The player should try to memorize these moves, so that he has mental access to each attack. By having a varied arsenal of different moves ready to unleash, the opponent will not know what to expect, and be more susceptible to getting hit. Also, each mode will usually give the player the option of selecting one, two, or three different characters to battle with. If the player selects two or more characters, he will need to switch between them through the tag function. By using both characters, and their special "assist moves", the player can develop a flexible strategy for defeating opponents.

Related Playbooks

Create Your Free Account

All membership plans come with full access to our entire suite of tools learning guides, and resources. Here are a few of the ones we think you’ll like the most:

  • Personalized learning profiles for up to 5 children.
  • Access to our complete library of technology learning guides.
  • A personalized stream of advice, articles, and recommendations.
  • And of course, lots, lots more…

Already have an account? Login →



Don't have an account? Sign up now! →

Forgot Your Password?