Siege Hero Wizards

LQ: 8.4

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Brain grade: 7.6
Fun score: 9.2

Game Type: ESRB Rating: N/A Platform/Console: , , , LWK Recommended Age: 4+ Thinking Skills Used: ,

iTunes / Google Play

Siege Hero Wizards is a $.99 puzzle game bearing many similarities to the Rovio’s Angry Birds Series and Bad Piggies. It’s the players job to destroy the as much of the scenery and building structures as they can in their mission to eliminate all the ogres and trolls from the level. Players control a wizard who has the ability to cast a number of different types of spells. But Siege Hero Wizards is not all about destruction. Often, players will find themselves trying to save on-screen ally wizards, while simultaneously destroying the structures. Here, players must use the myriad spells which they learn along the way. Fire spells destroy wood, levitation spells keep ally wizards safe, and the more expensive powerups like earthquakes and blizzards can eliminate all enemies in one turn. Players have to solve four stages with each with 60 themed levels, each increasing in difficulty. We recommend Siege Hero Wizards to players 4 and older.

 


THIS GAME IS GOOD FOR KIDS WHO NEED HELP WITH:

Flexibility

Adapting and adjusting to changing conditions and expectations.

downloadThe level of difficulty increases as players move through the levels. However, Siege Hero Wizard's difficulty usually coincides with the new spells and powerups players learn. And it's up to the players to adapt. Players have to learn when to use a fire spell and when to cast a more versatile, but less powerful attack. Traditionally, fire attacks only affect wooden structures -- but they do spread, creating a domino effect of falling wood. Attacking in Siege Hero Wizard is a bit different from Angry Birds, as trajectory and momentum do not play a role. Players do not have to angle spells, they simply point and shoot. Instead players must pay close attention to the way in which objects fall, as well as knowing the spells that allow them to do so. When players demonstrate the proper use of a spell or powerup, they will be exercising their flexibility thinking skill. Because each level introduces a new challenge, the best way to learn how to conquer a new level is through trial and error -- and as a last resort through the use of powerups, which come in limited supply.

Planning

Developing a systematic approach for setting, and achieving goals.

Before casting any spells, players should take it upon themselves to analyze the field of play. Is there wood? Rock? How many enemies have to be eliminated? Next, players should think about how to clear the map of enemies and items. There is a natural order to how they should proceed. Siege Hero Wizards allows players a certain number of spells per level -- usually between 3 and 5. However, players cannot change the order of the spells they are equipped with in each level. This means that if a fire spell is the first one listed, it must be the first attack that players make. Not only does this make gameplay more difficult, it ensures that players think carefully about the location of each attack.

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