Ni no Kuni: Wrath of the White Witch

LQ: 9.2


Brain grade: 8.6
Fun score: 9.8

Game Type: , , , ESRB Rating: Everyone 10+ Platform/Console: LWK Recommended Age: 10+ Thinking Skills Used: , Academic Skills Used:

Nintendo Switch


Ni no Kuni: Wrath of the White Witch is an adventure RPG game where you play a small boy named Oliver who lives alone with his mother. Upon her death, he is taken to Ni No Kuni, a fantastical world where he is tasked with defeating an evil djinn and rescuing a powerful mage who is the soulmate of his deceased mother. Oliver must move through this world and learn how to become a wizard powerful enough to defeat the djinn while also helping people restore their broken hearts along the way. 

As Oliver goes on his journey, he is joined by familiars and the Mr. Drippy, King of the Fairies. He will need to battle enemies using physical attacks, spells, and the familiars he summons to help him. Oliver also needs to switch between the world of Ni no Kuni and his hometown of Motorville to lend help to those in need. 

Ni no Kuni: Wrath of the White Witch is available for purchase on the Nintendo Switch. 

Ni no Kuni: Wrath of the White Witch  helps kids practice and improve the following skills:

Flexibility: Adapting and adjusting to changing conditions and expectations. 

As Oliver needs to battle monsters with different abilities, he needs to adapt to each situation differently. The player controlling Oliver needs to use their flexibility skills to determine whether he should attack, use a spell, defend, or let their familiar take part in the battle. Players who struggle with flexibility may find that they lose HP and MP faster, lose more fights, and have to start over at certain times. The earlier battles allow for the player to practice with the battle system and allows them to become accustomed to how to move and make decisions in battle. This way, by the first major fight, the player is at least familiar with their choices and the best times to use certain attacks/spells. 

Planning: Developing a systematic approach for setting and achieving goals.

Oliver has a certain amount of Hit Points and Magic Points that he can use in battle. The only way to refresh these is to touch a save point, take a rest, or consume certain items. Otherwise, the player must plan carefully so as not to drain him of all of his magic points when it is not necessary. This way, when a larger fight comes up, he has the spells he needs to defeat them. Also, Oliver’s familiars and him share the same Hit Point pool, meaning that the player needs to switch back and forth between the two so as not to overwhelm the familiar and drain him of his stamina. 

There are also multiple quests in this game where the player needs to complete a task for a character. These require planning skills as well, as Oliver needs to figure out what steps to take to help out those around him and in what order. 

Related Playbooks

Create Your Free Account

All membership plans come with full access to our entire suite of tools learning guides, and resources. Here are a few of the ones we think you’ll like the most:

  • Personalized learning profiles for up to 5 children.
  • Access to our complete library of technology learning guides.
  • A personalized stream of advice, articles, and recommendations.
  • And of course, lots, lots more…

Already have an account? Login →



Don't have an account? Sign up now! →

Forgot Your Password?