Monster Adventures

LQ: 9.3

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Brain grade: 9.4
Fun score: 9.2

Game Type: , , ESRB Rating: N/A Platform/Console: , LWK Recommended Age: 8+ Thinking Skills Used: , Academic Skills Used:

iTunes

Monster Adventures is a blend of action and role-playing games that has been described as “Pokémon meets Zelda.” Fans of this style of gaming can have fun capturing monsters while learning new abilities, leveling up, and competing in the Monster Games! You can battle players from all over the globe – attacking with your very own team of monsters – or you can choose to play cooperatively with your friends! Get ready to explore the wilderness, study unique monsters, complete quests, and so much more in this great adventure game. Due to mild, infrequent cartoon violence, along with a steady amount of dialogue to read, Monster Adventures is suggested for players 8 and older.

 


THIS GAME IS GOOD FOR KIDS WHO HAVE TROUBLE WITH:

Organization

Arranging and coordinating materials in order to complete a task. 

photo 1In Monster Adventures, the player gets to customize his monsters - meaning he can fuse parts of other monsters onto them, choose which abilities/essences are equipped and when, research new abilities or upgrades for them, and more. The player can have multiple monsters, so organizing each one's skills and abilities to best match their individual strengths and weaknesses is a smart way to build a powerful team of warriors. Choosing which monsters will enter which battles also helps them survive and win more fights when they are matched up well. Keeping up with continual upgrades on equipment and skills is necessary in appropriately preparing his monsters for battle and cannot be neglected. Also, throughout their journeys, the monsters will pick up new equipment or bonuses, which are only useful if the player keeps up on his organization of monster skills and abilities. Unfortunately, if the player failed to do any such arranging, he would show up to arena battles ill-prepared and likely have difficulty in catching any Wildlings in the meadows, neither of which scenario is preferred or helpful to his gameplay progress.

Flexibility

Adapting and adjusting to changing conditions and expectations.

The primary way the player increases his monster's abilities, elements, defenses, etc, is by venturing into the meadows and earning XP, finding essences, or stumbling upon orbs. XP is earning by either catching Wildlings or killing them. The player must decide when its more advantageous for him to catch, rather than kill, a Wildling, and also vice versa. Being flexible with his strategies prevents him from sticking with either/or and failing to ever develop new abilities if he always killed Wildlings, for example. Catching Wildlings is the only way to understand their behavior and develop abilities to counteract the Wildling's traits. Once a Wildling is fully researched, however, it's appropriate to kill him instead of catch him. Also, during Wildling attacks the player must switch between offensive and defensive strategies, because using just one the whole time is less effective than some of both. For instance, when the player is waiting for his net to recharge so he can try to catch a Wildling, he would probably suffer damage if he just stood there and waited, as opposed to putting up a defense or even moving in to attack. Even his attacks should bounce between up close melee to distanced attacks, depending on the situation and the Wildlings or monsters he is faced with. Finally, the fact that the Wildlings and the monsters have unique traits, strengths, and weaknesses, being able to use Flexibility skills to adapt to the diverse nature of those opponents is really important to staying alive. For example, the Spikey Wildling cannot be captured without first damaging it, which is unlike all the other Wildlings the player has previously encountered. So, he must change his method of capture whenever he encounters a Spikey Wildling or he will die simply trying to catch him, without first inflicting any damage.

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