Thinkrolls Kings and Queens

LQ: 8.7

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Brain grade: 8.6
Fun score: 8.8

Thinkrolls Kings and Queens
Game Type: ESRB Rating: Everyone Platform/Console: , , , LWK Recommended Age: Any Thinking Skills Used: ,

Amazon  |  Android  | iTunes

Thinkrolls Kings and Queens is a puzzle game with castles and dragons and similar things for theming. When the player first opens up the game they are given a simple character to dress and customize as they wish. When they are done, they enter the first castle, with the puzzles set on easy.

The player controls their character as it rolls through the castle. There are ledges, levers, and gears that must be manipulated to get the character through the castle. The player also has to find spiders, bats, and presents. As they finish one level, the game moves right into the next.

Thinkrolls Kings and Queens comes with two free castles and has in-game purchases available to get the full game. The ESRB rated it E for Everyone and LW4K stands by this rating.


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Thinkrolls Kings and Queens helps kids practice and improve the following skills:

FlexibilityThinkrolls Kings and Queens

Adapting and adjusting to changing conditions and expectations.

This game has the same basic obstacles over and over, but they are combined in a large variety of ways. This means that the player has to stay flexible. They must adapt to the different obstacle combinations and have new approaches to try every time they come across something new. If they don’t stay flexible, they will hit obstacles and combinations of gears and platforms that they can’t figure out and end up stuck.

Planning

Developing and retaining information in our minds while working.

In this game, the order a player solves the puzzle matters. They might figure out how to move a platform, but if they don’t do it at the right time, they will block their character from the key or the gate. This means that the game provides plenty of chances to practice problem solving and short-term planning. If the player doesn’t take the time to think and plan before they act, they will end up stuck.

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