Mini-Guide: Starlit Archery Club

LQ: 8.7

?

Brain grade: 8.6
Fun score: 8.8

Starlit Archery Club
Game Type: ESRB Rating: Everyone Platform/Console: , , , LWK Recommended Age: Any Thinking Skills Used: ,

Android  |  iTunes

Starlit Archery Club is similar to a bubble shooting game. The player has a game board of different colored blocks and must shoot an arrow at same-colored groupings. What makes it different, however, is that the player is going against another player. Every time they shoot a group of blacks, they take away points from their opponents. Each opponent has a certain number of hit points for each color (10 blue, 12 red, and 11 yellow, for example).

There are also power packs, which can be purchased with coins earned through game play or by watching videos. Power packs contain cards of magic spells for gameplay usage and bottle caps to unlock new characters. There is also a player versus mode where the player can go against specific other players, rather than random ones.

Starlit Archery Club has in-game purchases. The ESRB rated it E for Everyone and LW4K stands by this rating.


Starlit Archery Club helps kids practice and improve the following skills:

PlanningStarlit Archery Club

Developing a systematic approach for setting and achieving goals.

In this game, the player has to use their problem solving skills and their short-term planning skills. Problem solving skills are used when the player has to decide which blocks to shoot. They need to consider what blocks would be best for lowering their opponents hit points, which grouping of that color gets them the most points, and if there are any special blocks (such as a bomb or feather) on the game board. The player also needs to use their short-term planning skills and look at what sort of board the opponent will have after the player’s turn and decide if they should play a magic card to make the opponent’s turn more difficult.

Time Management

Being efficient and aware of our use of time and effort.

The player also has to use their time management skills and make all their plans and choices before the 30-second turn timer runs out. This means that although they need to be considering all the possibilities and planning out the best moves, they must keep the timer in mind and meet their 30-second deadline. If they don’t, they lose their turn and the other player will gain the chance to take away more of the players points.

Related Playbooks

Create Your Free Account

All membership plans come with full access to our entire suite of tools learning guides, and resources. Here are a few of the ones we think you’ll like the most:

  • Personalized learning profiles for up to 5 children.
  • Access to our complete library of technology learning guides.
  • A personalized stream of advice, articles, and recommendations.
  • And of course, lots, lots more…

Already have an account? Login →

×

Login

Don't have an account? Sign up now! →

Forgot Your Password?

×

X
X