Bastion
LQ: 9.15
Recommended Age: 10+
Skills Used: Planning, Working Memory, Mathematics, Reading
In MMM Fingers 2, the player must place their finger on the screen and, without removing it, navigate through a constantly shifting selection of monsters. The monsters may move, change size, or shift locations. The player simply lasts as long as possible without hitting a monster. Along the way, the game marks off things like the average distance reached and the furthest distance reached. There are also medals available for reaching specific distances.
This game contains ads and offers in-app purchases. The ESRB rated MMM Fingers 2 E10+ for infrequent or mild cartoon or fantasy violence. LW4K stands by that rating.
MMM Fingers 2 helps kids practice and improve the following skills:
Getting started and then maintaining attention and effort to tasks.
In MMM Fingers 2, both the player's finger and the obstacles the player is attempting to avoid are moving. This means that if the player doesn't use their focus skills, they are simply not going to make it very far. It is important on all fronts to ignore internal and external distractions. The player also needs to be able to maintain their focus. Since this game is an "endless" game, the better they stay focused, the longer and harder it will be to stay focused. The better the player gets, the more focus the game will require of them.
Understanding our own actions, thoughts and feelings.
In this game, the player is literally controlling their own finger. There is no "go-between" character. The player and the main character are the same thing. As the player is exercising their self-awareness skills to be aware of and avoid the monsters, they are actually working on self-assessment and analysis of themselves.
Play the game with your child or sit with them and watch. Ask them to explain the game to you and how they play, including any strategies they use. Talk to them about the way the game uses the focus and self-awareness thinking skills. Help them apply the skills they use in the game to daily life by choosing a focus activity and a self-awareness activity that you can do together.
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