Framed is a story-building game in the style of both a graphic novel and 40s-era crime novels, with no dialogue and no text. Each page (or screen) of the story has multiple frames. The player must move the frames into whichever order allows the main character and their mysterious briefcase to evade the policeman.
The content (being a criminal evading the cops), the graphic style, and occasional graphic violence, make Framed more appropriate for an older player. The ESRB gave Framed a Teen rating for: infrequent/mild realistic violence, infrequent/mild mature/suggestive themes, and infrequent/mild alcohol, tobacco, or drug use or references. We recommend the game for kids age 14+.
Framed helps kids practice and improve the following skills:
Planning is an important part of Framed. The player must take the time to consider each frame on the screen, identify the problem posed by each frame, and identify the order the frames must be in for the character to move through them safely. If the player doesn't use their problem solving cognitive skills, they will quickly become stuck and unable to advance the story.
Managing our actions, feelings and behaviors.
Framed provides a great opportunity to practice the cognitive skill of thinking about the future. As each screen loads, the player must think about what will happen as the character moves from one frame to the next. Changing the order of the frames can change what happens when the character goes through a frame. This means the player must always keep the future of the character in mind at all times. If the player doesn't, the character will be caught or killed and the player will have to try again.
While Framed does not provide practice with text-based reading, it does provide the opportunity to practice a closely related skill: cause-and-effect. Framed provides a very obvious, direct, and immediate connection between one action and the next. When a child is reading a text-based novel, basic understanding of cause-and-effect is necessary for them to understand things like character motivation and the arc of a plot. If the player doesn't pay attention to cause-and-effect, they won't be able to grasp how moving a frame will change the outcome for their character and they will become stuck.
All membership plans come with full access to our entire suite of tools learning guides, and resources. Here are a few of the ones we think you’ll like the most: