Mini-Guide: Food Ninja

LQ: 8.9


Brain grade: 8.3
Fun score: 9.5

Food Ninja
Game Type: ESRB Rating: Everyone 10+ Platform/Console: , LWK Recommended Age: 10+ Thinking Skills Used: ,


Food Ninja mixes the knife throwing, food slicing gameplay of Fruit Ninja with the real-time strategy of a restaurant sim. The player is a ninja chef starting out at the very bottom of the kitchen ladder. A sous chef throws out ingredients like rat, pigeon, lettuce, and mustard. When the player sees an ingredient needed for a customer order, they tap the ingredient and the ninja throws a knife in it. The player earns stars, money, and reputation points based on performance. They can purchase new tools, recipes, equipment, and mini games, or send their sous chef back to school for more training. The ESRB gives Food Ninja an E10+ rating for infrequent/mild cartoon or fantasy violence and LW4K stands by this rating. Parents should also be aware that this game has in-app purchases.

Food Ninja helps kids practice and improve the following skills:

Food NinjaFocus

Getting started and then maintaining attention and effort to tasks.

To be successful at Food Ninja, a player must ignore external distractions. The sous chef will throw out a lot of food, most of which is meant to confuse the player because it won't match the recipe that needs to be completed. The player must hone their attention and ignore all the extras, keeping watching for the one or two ingredients they are looking for. Once the player throws a knife at the needed ingredient, they will then need to switch their focus to the new item. This focus is crucial to being able to complete recipes, earn money and stars, and gain reputation. It is the only way to advance in the game.

Working Memory

Recalling and retaining information in our minds while working.

Memory is also very important in Food Ninja. The player must be able to follow directions, watching what the recipe calls for and then remembering it even as extra ingredients are thrown into the air. After they have found the first item, the player must then repeat the process. Every "day" requires the player to follow and remember many new sets of directions. If they can't do this, they will have unhappy customers and complete fewer recipes per day. This will result in the player failing to earn in-game currency, which is needed to purchase upgrades to their restaurant.

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