Knightmare Tower

LQ: 8.1


Brain grade: 7.4
Fun score: 8.8

Game Type: ESRB Rating: N/A Platform/Console: , , , LWK Recommended Age: 6+ Thinking Skills Used: ,

Kongregate / iTunes / Google Play

Knightmare Tower is a combat-based, survival game now available at Using downward momentum players slash enemies with a sword in an effort to gain more height and more speed. With enough height, players will be transported via rocket ship to a new area in which they save a princess. There are 10 princesses to save in total, each requiring players to get a few hundred or thousand meters farther in the game. Although players always start from the same point, Knightmare Tower’s upgrade system allows players to reach score better and reach new heights. Players collect coins in the levels (or complete challenges to win them) to purchase better armory, accessories, and potions — all of which help extend the time players spend in their vertical quest. With just small traces of cartoon violence, we recommend Knightmare Tower to players who are 6 and older.




Getting started and then maintaining attention and effort to tasks.

Screen-Shot-2014-06-26-at-9.54.24-PMThere are a number of quests and achievements that help guide players through the game. There are 40 different quests available, ranging from collecting a certain number of coins per game to surviving for a certain period of time. Quests and game goals help players stay attentive and invested in the game for longer periods of time. Goal-directed persistence is a key facet of the focus thinking skill, and exemplified in Knightmare Tower through the use of achievements and quests. It takes mental commitment to keep the knight airborne, as missed slashes will result in the knight falling too far off screen. Players must time their descents with the relative position of the enemies to ensure a hit. This type of precision, combined with the many achievements and quests players strive to complete help players exercise the focus thinking skill.


Adapting and adjusting to changing conditions and expectations.

As players begin to collect enough coins to upgrade their knight, it's important that they consider their own strengths and weaknesses. Players who rarely get hit by an enemy probably will not have to use any of the "extra life" power ups. This type of player may not need potions either. However, speed and attack upgrades may serve them well. However, as players climb higher and higher,  often they will find they need to amend their upgrade strategy. Perhaps extra lives and health power ups can be useful. This is where the flexibility thinking skill comes into play. Players need to adapt their play to combat  more powerful, larger enemies, and increase their stat points accordingly. Additionally, when more enemies are introduced, players will often have to adjust their trajectory and direction while airborne. These types of quick, in-game decisions are great ways to practice the flexibility thinking skill.

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