Aperture Desk Job
LQ: 8.8
Recommended Age: 8+
Skills Used: Focus, Working Memory, Reading
Unlike traditional sports games, Kinect Sports: Volleyball uses the physical motions and gestures of players — rather than handheld controllers — to manipulate the on-screen action. Hand gestures are used to bump, block, or serve the ball, while jumping in the air and waving an open hand in a downward direction allows players to spike the ball at high speeds. In order to avoid missing, players must track the speed and trajectory of the incoming ball closely, timing when to hit. Kinect Sports: Volleyball is a family-friendly game appropriate for all ages, but also requires some physicality and good hand-eye coordination, so it comes recommended to players ages 6 and up.
Getting started and then maintaining attention and effort to tasks.
Kinect Sports: Volleyball requires constant attention and focus from participants. Making contact with the on-screen ball requires well-timed gestures and accurate hand motions from players. Players must be close to the net and prepared to jump with their hands above their head to block an incoming spike, or must stay back and prepare for an underhanded bump in the event the ball makes it past a teammate's block. Poorly timed motions can cause players to send the ball out of bounds, into the net or miss it completely. By coordinating their actions with teammates and concentrating closely on the movement of the opposing team, players can be in a better position to return ball, block shots and score points.
Managing our actions, feelings, and behaviors.
Much like real volleyball, Kinect Sports: Volleyball forces players to carefully control their movements and actions, all while staying level-headed and avoiding frustration. Players must maintain composure while they play -- whether they are winning or losing -- in order to continually control their gestures and actions with precision. Overcompensating or impulsively batting at the ball will often result in misplayed hits. Players who are able to control stress and frustration are more likely to remain coordinated and in-sync with their timing, therefore scoring more points and increasing the chance to win.
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