Kinect Sports Season Two: Golf

LQ: 8.1

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Brain grade: 7.8
Fun score: 8.4

Kinect Sports Season Two: Golf - Educational Game Review image 1
Game Type: , ESRB Rating: Everyone Platform/Console: LWK Recommended Age: 6+ Other Requirements: Microsoft Kinect Thinking Skills Used: , ,

In Kinect Sports Season Two: Golf, the player interacts with Microsoft Kinect to play golf using realistic motions and movements. Holding his hands together as if gripping a real club, the player makes a full swinging motion to hit the ball. The player will be able to switch clubs at the start of each turn, ranging from a “nine iron” to a long- driving “wood.” The goal is to complete the hole “under par,” using the least amount of swings possible in order to obtain higher scores like “eagle” and “birdie.” If the player swings over par, she will receive a disappointing bogey. After the hole has been played, scores are tallied up and brought to the next round. The player with the best score after completing the entire course will be the winner. The game also features a bonus round where each player hits golfballs off a cruise ship onto a target. The target is divided into sections, each worth a different amount of points. Kinect Sports Season Two: Golf is recommended for kids ages 6 and up, as it requires no reading, features no inapproaroitate content and is very easy to play.


THIS GAME IF GOOD FOR KIDS WHO NEED HELP WITH:

Flexibility

Adapting and adjusting to changing conditions and expectations.

The player will need to use most, if not all, of the clubs when golfing, and each reacts differently. Instead of relying on one club, the player will need to find the right one for the job at hand. A 'wood' will drive the ball further distances, so it is a good idea to use it at the start of the hole. A club like a 'nine iron' is a great choice for hitting the ball medium distances. Some clubs -- like the wedge -- can hit the ball at an angle, and are useful getting out of bunkers, or over small bodies of water. The key to getting a score under par is to use the right club, and not rely on the one that will simply hit the ball furthest.

Planning

Developing a systematic approach for setting and achieving goals.

The player will need to think about his swing before connecting with the ball. Kinect Sports Season Two: Golf allows  the player to study the course from an overhead view, as well as take practice shots. By taking practice shots the player can see where the ball is estimated to travel, and adjust his swing as he sees fit. If the player swings and hits the ball without properly planning beforehand, he may hit the ball into the water, a bunker or completely past the hole.

Self-Control

Managing our actions, feelings and behaviors.

The player will also need to control the force of each swing and make careful movements to hit balls with precision. Driving the ball may require a full swinging motion, but putting short distances requires a gentler approach. When putting, the player will need to first align his shot with the hole, and use a steady, controlled motion. This will guide the ball in a constant line, rather than through the air. Putting is all about resisting the urge to hit the ball with too much force. Conversely, swinging too hard on a drive may cause the player to send his ball into a water hazard or past the green. Controlling the force with which you hit the ball is essential to perform well in every shot throughout the game.

 

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