Bastion
LQ: 9.15
Recommended Age: 10+
Skills Used: Planning, Working Memory, Mathematics, Reading
Helping a retired stuntman get back into his trade, Joe Danger tasks the player with guiding the aging motorcycle rider through a variety of different stunt courses. The player is presented with different goals for each level, like collecting all of the blue stars, finishing the course within a time limit or gathering letters that spell ‘DANGER.” Because it is near impossible to complete every goal on a single run, the player must often replay the tracks to win more medals. Winning medals earns the player more points, which in turn unlocks more challenging levels. Players can race against each other or compete against the computer, and even design levels of their own. Due to the inoffensive content and relative ease of play, Joe Danger is recommended to kids ages 7 and up.
Recalling and retaining information in our minds while working.
In Joe Danger, each level contains multiple goals, and the player will have to replay courses multiple times to accomplish everything. To be successful, players have to memorize multiple aspects of each course, like its layout, the variety of obstacles scattered throughout, and the location of level-specific objectives. For example, the goal for one level is to complete the race and beat the time. To beat the time, the player must memorize every twist and turn, as even slowing down for a few seconds will prove detrimental to completing the goal.
Being efficient and aware of our use of time and effort.
Since many challenges present the player with a set time to complete the course, players often have to balance speed and precision. Some areas of the track are best raced through, while others require more thinking. Furthermore, if the player does not complete certain objectives within the time limit, he will not get the most points possible. Players must track how much time they have left, and then play the game accordingly. For example, if the player only has a minute left to finish spelling the word "Danger," he must then avoid all other obstacles, stop performing tricks and make collecting these letters his top priority.
Arranging and coordinating materials in order to complete a task
Joe Danger contains a level editor that allows players to create their own tracks. Players choose from an assortment of different ramps, traps, and switches from the toolbox menu, arranging them across three lanes. Most importantly the player creates objectives for their level, adding collectible blue stars, time limits or other objective-based items. In order to ensure the objective coincides with their track construction, players need to logically arrange items in an organized fashion, ensuring their track is both challenging and doable. If the player does not create a well organized level, his track will be difficult to complete, and not very fun to play.
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