LQ: 7.5


Brain grade: 7.0
Fun score: 8.0

Game Type: ESRB Rating: N/A Platform/Console: , , LWK Recommended Age: 10+ Thinking Skills Used: , Academic Skills Used:

iTunes / Google Play

Icomania is a game in which players must identify characters, brands, and movies from pop culture as well as famous cities and countries. Players are presented with an icon and a list of scrambled letters which they must insert into blank tiles. Then they have to identify what the icon represents using the provided letters. It is imperative that players have a familiarity with pop culture, as that is where Iconmania generates ideas for many of its prompts. Some of the icons are difficult to identify — if not impossible if players are unfamiliar with the logos. For instances like these, Inconmia provides two helpful tools. The first tool inserts a letter into its correct position on the blank tiles. The second gets rid of unnecessary letters in the “letter bank.” However, the game does not allow players to do this every time unless they make in app purchases. For those who get stuck, there is a website players can visit to find answers, as Icomania does not allow its players to move to the next question until they provide a correct answer to the current icon. Because the game requires a significant knowledge of topical news, pop culture, and modern media, it is best suited for children aged 13 and older. The featured icons also sometime feature inappropriate content.


this game is good for kids who need help with:

Working Memory

Recalling and retaining information in her mind while working.

screen568x568Icomania requires players to recall the many films, fictional characters, and advertisements they have encountered in their lifetime. In order to correctly label the icons, players not only need to be exposed to images through media, they also need actively convert fleeting images into their long-term memories so they can use the stored information to solve Icomania's puzzles. While getting stuck on a question is inevitable -- especially in the the free version -- players can refresh their memories by going to the Icomania answer website so they can proceed to the next prompt. Questions are embedded into each level, so there should be no confusion when playing level 2 a second time. Playing through a level twice will truly test the working memory as players will already have encountered the all of the icons.


Getting started and then maintaining attention and effort to tasks and ignoring external distractions.
Players need to use reductive reasoning to solve some of the more challenging puzzles. Certain icons need close analysis, especially in the later levels. Players must be willing to see an image beyond its face value, focusing their attention to what it may represent. For example, there is a icon of an ammunition belt which is worn around a furry body. Players must realize that it is not the belt they must identify, rather the character that it represents: Chewbacca. Using the given letters as well as the prompts at the top of the screen, players should be able to narrow down the subject the icon seeks to identify. Players who are good at unscrambling words may not even the need help of the image or even the prompt. Carefully fitting the provided letters into the black grid takes a increased level of attention. Because Icomania does not allow players to move on the the next puzzle with solving their current puzzle, they must develop a sense of goal directed persistence. Players with stong persistence will be able to solve some of the puzzles that are less familiar to them (even if it takes looking up the answer of Icomania's answer key).

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