Dungeon Village is a role-playing simulation game where players must build a village called Adventure Town. Travelers come in to use the town’s amenities. Amenities include hotels, armory shops, coffee houses, bakeries, and many other accommodations for weary travelers. The heroes and warriors who visit the town will help keep enemies from the village. But in order for them to defeat the enemies, they must be property trained, equipped, and most importantly — content. Players must work to balance the heroes’ happiness with the town’s income. Players are given an assistant who keeps them current with the game’s goals, ensuring they will not fall behind. The purpose of the game is to make Adventure Town a 5-star town — therefore attracting more travelers. This can only be achieved by sending heroes on quests, balancing the monetary system, and keeping all inhabitants happy. A lite version is available for free which allows for about an hour of continuous play, with the full game unlocked after purchase. There is some mild cartoon violence and a fair level of intricacy, making the game best suited for children ages 8 and older.
Developing a systematic approach for setting and achieving goals.
Dungeon Village is helpful in teaching players how to strategize. In any game where budgeting money affects the players' overall success, preparation and planning become necessary to proceed. Right off the bat, players are bombarded with a series of tasks, and must embark on quests, build and maintain their village, keep the people happy, upgrade the town, and defend it from enemies. It may seem daunting at first, but if players think "one step at a time," they not only find more success, but will likely enjoy the game much more.
Players are prompted by the assistant, and advised on how to continue. They must first build a house for heroes to rest. To keep the heroes around they must build a variety of wellness shops and armories in order to keep them content and well-equipped. When the heroes successfully defend the village from enemies, they should be awarded presents for the victory. There is a logic to the game that influences and informs players' decisions, letting them see the results of their actions.
For example, buying too many houses and shops will result in a loss of funds, and an inability to level up the village. So, players should begin by looking over the objectives section of the menu to learn how to level up, then think out the most cost effective ways to do so. Inevitably, success will cost a good sum of money. But if players buy just enough shops to balance the budget and keep heroes content, they will then be able to fund hero quests which will bring considerable amounts of capital back into the town.
Getting started and then maintaining attention and effort to tasks, especially shifting attention
Gameplay goals and objectives are the driving force behind Dungeon Village. As soon as play begins, an assistant appears who helps steer players in the right direction. Dungeon Village helps introduce a sense of goal-directed persistence -- the ability to stick with an activity until it is completed -- an attribute that will help guide players across the game's many tasks. The list of tasks and goals are specifically stated, so it is up to the players to determine the order in which they should carried out, and then set them into action. Players need to commit a half hour to an hour to really grasp the game's concepts -- which could be difficult if they are used to the instant gratification of endless racers, shooters or faced-paced games. The pace is slower in Dungeon Village, but requires players to stay concentrated as the balance the game's many objectives.
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