Draw Something

LQ: 8.8

?

Brain grade: 8.2
Fun score: 9.4

Draw Something - Educational Game Review image 1
Game Type: ESRB Rating: N/A Platform/Console: , , , LWK Recommended Age: 7+ Thinking Skills Used: , Academic Skills Used:

iTunes / Google Play / Facebook

Draw Something is a social drawing and guessing game, much like Pictionary, but with the added twist of lettered blocks. The first player chooses one of three words that, if guessed correctly, will earn one, two, or three coins (depending on difficultly). He gets as much time to draw the word as he likes, and when he is done it is sent to the second player. When it’s time for the second player to guess the drawing, he is shown how many letters are in the word and is given 12 letters to choose from. Once the turn is over, the player who guessed gets a chance to draw. Players go back and forth, trying to maintain a perfect streak as long as possible. Draw Something is appropriate for all ages content-wise, but given the spelling skills required, it is recommended for players seven and older.


THIS GAME IS GOOD FOR KIDS WHO NEED HELP WITH:

Self-Awareness

Understanding our own actions, thoughts and feelings.

When the player is given three words to choose from he needs to be aware of how own capabilities. He may want to choose the most difficult word so he earns the most coins, but if he has misjudged his ability to draw the word well enough for his partner to be able to guess it correctly, then he won't earn any coins at all. Picking easier words may earn less coins, but it is better than not earning any coins at all. By being aware of his own skill, the player can earn more coins by picking words he knows he can draw pretty well. Still, there's a good chance the player will periodically come across a three-coin word well within his capabilities, in which case he should realize this and go for it. However, if he often picks words that he has trouble drawing well, the other play may become frustrated at having such a hard time guessing the drawings and end up leaving the game.

Planning

Developing a systematic approach for setting and achieving goals.

Both players earn coins when the drawing is guessed correctly and these coins are used to purchase additional color palettes and bombs. A bomb can be used when the player doesn't like any of the three words shown to draw and wants a whole new set of words. Another time bombs are used is when the player is struggling to guess a drawing and wants to eliminate a few letters that aren't in the word. The palettes and bombs aren't cheap so coins must be saved up for a little while before he can buy one. The player may wish to start with a new color palette, considering he begins the game with only five basic colors. Often additional colors are needed to really depict the drawing accurately and so the player must use save up coins frequently and plan to buy the most useful colors first. This may mean he has to avoid using and purchasing bombs frequently so that he saves up enough coins.

Related Playbooks

Create Your Free Account

All membership plans come with full access to our entire suite of tools learning guides, and resources. Here are a few of the ones we think you’ll like the most:

  • Personalized learning profiles for up to 5 children.
  • Access to our complete library of technology learning guides.
  • A personalized stream of advice, articles, and recommendations.
  • And of course, lots, lots more…

Already have an account? Login →

×

Login

Don't have an account? Sign up now! →

Forgot Your Password?

×
X