Card of Darkness

LQ: 9.53


Brain grade: 9.45
Fun score: 9.6

Game Type: , ESRB Rating: N/A Platform/Console: , LWK Recommended Age: 9+ Thinking Skills Used: , Academic Skills Used:

iPhone iPad


Card of Darkness is an adventure game created by Zach Gage and Pendelton Ward, the creator of Adventure Time. You play as the Hero and it is your job to save the world! You do this by navigating through environments filled with stacks of cards. These cards range from enemies to healing potions to treasure. You click on the card to engage with it. Obtaining weapons gives you a greater chance against your enemies but they will break as soon as you fight a monster that has an odd/even number that is the opposite of the number designated to the weapon. Defeating a dungeon will award you darkness cards which provide extra abilities such as more health or greater attack power. Items can be purchased with the treasure you accumulate to help you in your journey. 

After defeating a certain number of dungeons, the player can take part in temporary dungeon quests. These dungeons are much harder than the normal game but there is more gold to be found and the Darkness cards you can purchase are more rare.

Card of Darkness is free to play with a subscription to Apple Arcade. 

Card of Darkness helps kids practice and improve the following skills:

Working Memory: Recalling and retaining information in our minds while working. 

In order to successfully complete the dungeons in Card of Darkness, the player must remember the rules for each weapon, enemy, and effect that is assigned to each card. Some weapons are only good for the number of hits listed beneath them. Some creatures deal poison damage or split into multiple enemies if they are hit. The player must use their working memory skills to remember the rules of each card while also navigating the board and trying to make it to the end of the dungeon. Players who struggle with working memory can click on each card to learn more about it and sometimes they game will give you reminders but if the player wants to save time, they should try and commit as much of this information to memory as possible. 

Flexibility: Adapting and adjusting to changing conditions and expectations. 

 Because the player needs to navigate the dungeons by flipping over cards, a certain amount of flexibility is needed to win this game. You can see the top card on any given spot but you do not know what is underneath. Players need to be flexible and prepared to deal with an enemy, switch weapons, or open a treasure chest. What you were hoping for might not always be in that stack of cards so being flexible can help the player to approach the situation from multiple perspectives to see the best way forward.

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