Broken Age is a puzzle and roleplaying game where you play as two distinct characters from different worlds. Villa, a young girl, narrowly escapes being a sacrifice to a monster and is looking for a way to save her village and her family. Shay is a boy living on a starship being raised by robots. He begins to think that the “missions” he is going on are fake and that he is really a prisoner of the ship’s computer. As you play out one character’s story you have the option at any time to flip to the other character’s story until you begin to see the connections between the two.
Organization: Organizing one’s - managing one’s environment /personal possessions
In Broken Age the collection and creation of items is necessary to move on to the next part of the story. Students need to know what items they are required to have and how they could be combined to create new ones. If students do not keep track of their inventory, they may miss important clues and spend more time than necessary wandering around in the game trying to accomplish a task.
Flexibility: Trying New Things
Because Broken Age has two main characters, students need to switch back and forth between the two while they are completing puzzles. Sometimes the story cannot advance without this switching. Students need to practice flexibility by learning to stop one story and continue with another until they are able to make the connections between the two stories. If they are not flexible, they may spend time trying to work on a part of the puzzle that cannot yet be completed.
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