LQ: 9.1


Brain grade: 9.4
Fun score: 8.8

Game Type: ESRB Rating: N/A Platform/Console: , LWK Recommended Age: 7+ Thinking Skills Used: ,


Using robots to help save lost “boxies” in 3D lands made of wood, metal, fabric, stone, and plastic is at the heart of Blast-A-Way. With the assistance of tools such as bombs, teleporters, rebuilders, color gates, robot friends, and so much more, the player has everything he needs to get the job done every time. The only challenge is getting to these items and figuring out the right way to use them, in the right order. This can’t be accomplished without blasting things to pieces, which is just as much fun for the player as it is for the robots and boxies. Blast-A-Way is an adorably fun game that immerses the player into a world of physics-based, brain-teasing fun. The characters are sure to bring laughs and giggles as well. The game is appropriate for and enjoyable by players of all ages, although it may get to be a little too tough for players under seven years of age.




Adapting and adjusting to changing conditions and expectations.

photo 1The player has to use clever and flexible thinking in her approach to the level in order to reach the exit platform with all 3 boxies safe and sound. The world is 3D, which allows her to rotate around it and change her point of view. This helps to see things she would have missed if she remained "stuck" on the same viewpoint for the entire level, effectively hampering her ability to beat the level. Each level provides a unique challenge to overcome. Some levels feature moving components, while others do not, thus requiring different strategies. Sometimes the color of the wall and the color of her bomb don't match, which forces her to think of a way around the problem. For example, she may be able to use a color gate to change the color of the bomb, if one is available. Additionally, some levels demand the use of more than one robot. In fact, she may have to switch between robots multiple times within the same level, working together to get closer to the exit one step at a time. The one constant between all the levels, however, is to need to save all 3 lost boxies. She won't be able to do it without thinking creatively, looking at the world from different angles, and considering all options and scenarios to work around problems.


Developing a systematic approach for setting and achieving goals.

The 3D nature of the worlds allow her to thoroughly examine the surroundings and structure before and during each level. In doing so, she can begin to conceptuatlize a plan and continually expand or alter it as necessary. When starting the level, she can essentially take an inventory of her available resources in order to help create the plan. She should ask herself: Do I have sticky bombs or impact bombs or both? What color are the bombs? Are their any teleporters? And so on and so forth. Without thinking ahead to determine the proper sequence of movements she needs to accomplish, she could get stuck and be forced to restart the level. For example, she could teleport to a blue platform to rescue a boxie, but then be forced to restart the level because she previously blew up the only other blue platform she could've teleported back to, to get to the exit. She may have gone through a series of 6 steps before making a mistake, and has to repeat them all over again because she was thinking on the fly, which ends up wasting time. Examining (and re-examing) the level while putting together a list of steps is the only way she will be able to save all 3 boxies and reach the exit platform in each level. Otherwise, she will end up making a series of wrong moves, robbing her of a lot of time and effort.

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