Animal Crossing: Wild World

LQ: 8.9


Brain grade: 8.7
Fun score: 9.1

Game Type: ESRB Rating: Everyone Platform/Console: LWK Recommended Age: 8+ Thinking Skills Used: , Academic Skills Used:

Animal Crossing: Wild World is a simulation game that tasks players with maintaining a town and household. There is no real way to “beat” the game, giving players complete freedom to choose their own goals. Players can do anything from upgrading their house, to searching for every type of fossil, fish, and bug in town, to making friends with all of their neighbors. It’s all up to the player! The game has inoffensive content and easy controls, but due to the heavy amount of reading involved, it is recommended for players ages 8 and up.

this game is good for kids who need help with:


Developing a systematic approach for setting and achieving goals. Improving long-term planning.

Animal Crossing: Wild World Educational Game Review image 1Animal Crossing: Wild World is especially good for kids who have trouble setting specific goals, as the game requires players to set small, successive tasks to do well. For example, if players would like to obtain the Golden Watering Can, they must first purchase a watering can, an axe, and a shovel. Next, they must plant or chop down trees so that the town has a well-distributed amount of green space. Then they must purchase as many seeds as they can and start planting flowers everywhere. The entire process could take anywhere from a few days to several months. Once the town receives a perfect rating from its inhabitants, players must keep the town in excellent condition for sixteen days with daily weeding, watering and other maintenance. Only then will the town hall award players the Golden Watering Can for their efforts.

Time Management

Being efficient and aware of our use of time and effort. Estimating time and meeting deadlines.

Many of the things that happen in Animal Crossing: Wild World depend on the date and time of day. For example, Tom Nook's store and the museum are only open during certain hours. Therefore, if players go out at night to catch insects or go fossil-hunting, they must wait until morning to either sell or donate their collected items. Since the game world's clock is based on the DS system's internal clock, this could be a very long wait! Each of the town's inhabitants also have their own schedule, so they may not always be home when you visit. Players should keep in mind that some things in the game can only be done at certain times, so they must plan their activities in an efficient manner.

Related Playbooks

Create Your Free Account

All membership plans come with full access to our entire suite of tools learning guides, and resources. Here are a few of the ones we think you’ll like the most:

  • Personalized learning profiles for up to 5 children.
  • Access to our complete library of technology learning guides.
  • A personalized stream of advice, articles, and recommendations.
  • And of course, lots, lots more…

Already have an account? Login →



Don't have an account? Sign up now! →

Forgot Your Password?